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proc.h
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proc.h
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// Segments in proc->gdt.
#define NSEGS 7
// Per-CPU state
struct cpu {
int privilege; // Make up for GAIA's lack of privilege control.
uchar id; // Local APIC ID; index into cpus[] below
struct context *scheduler; // swtch() here to enter scheduler
volatile uint started; // Has the CPU started?
int ncli; // Depth of pushcli nesting.
int intena; // Were interrupts enabled before pushcli?
// Cpu-local storage variables; see below
struct cpu *cpu;
struct proc *proc; // The currently-running process.
};
extern struct cpu cpus[NCPU];
extern int ncpu;
// Per-CPU variables, holding pointers to the
// current cpu and to the current process.
extern struct cpu *cpu;
extern struct proc *proc;
// Saved registers for kernel context switches.
// Don't need to save the all registers, because the
// calling convention is that the caller has saved most of them.
// Contexts are stored at the bottom of the stack they
// describe; the stack pointer is the address of the context.
// The layout of the context matches the layout of the stack in swtch.S
// at the "Switch stacks" comment. Switch doesn't save pc explicitly,
// but it is on the stack and allocproc() manipulates it.
struct context {
uint r28;
uint r29;
uint rbp;
};
enum procstate { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE };
// Per-process state
struct proc {
uint sz; // Size of process memory (bytes)
pde_t* pgdir; // Page table
char *kstack; // Bottom of kernel stack for this process
enum procstate state; // Process state
int pid; // Process ID
struct proc *parent; // Parent process
struct trapframe *tf; // Trap frame for current syscall
struct context *context; // swtch() here to run process
void *chan; // If non-zero, sleeping on chan
int killed; // If non-zero, have been killed
struct file *ofile[NOFILE]; // Open files
struct inode *cwd; // Current directory
char name[16]; // Process name (debugging)
};