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Question #1
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Hi! |
Thank you! That file with technical notes it's what I needed. |
You’re welcome! If you need anything else, please let me know.
Kind regards, Nico Kuijpers
|
Hello, again :-) |
Hi there! Thanks for your remark about adding oblateness. If you look at the position of the Moon relative to the Earth, deviation from ephemeris improves from 27.3 km to 4.7 km (after 2 years of simulation). These changes are hardly noticed when comparing positions relative to the Sun, but they are important when you look at the Moon from the surface of the Earth as is possible in my application. One problem we haven't solved yet is the following: oblateness seems to work fine with Newton Mechanics, results improve. However, when General Relativity comes into the equation, the results deteriorate. Therefore, we've decided not to apply GR in case acceleration is computed using oblateness. It is still unclear what is causing this problem. With respect to ephemeris. We use DE405. This includes position of the Earth-Moon barycenter relative to the position of the Sun as well as a vector from the center of the Earth to the center of the Moon. Positions (and velocity) of Earth and Moon relative to the Sun can be obtained by combining the ephemeris of the Earth-Moon barycenter with this vector and using the Earth-Moon mass ratio. This is coded in EphemerisAccurate.java in method planetaryEphemeris(). Please let me know if you have further questions! |
Hi!
Great project you made. Youtube video is nice too. :-)
I could not find a better way of contacting you.
I was looking for a comparison of Newton mechanics vs General Relativity vs ephemeris data and your project came up. My Java is not that great so before I dig into your code I wanted to ask you a question.
Your project is around Voyagers and I need something broader.
What do you think will it be possible to use your code to compare errors between Newton vs GR on a scale of 100 or 1000 years?
Could you predict the position of Earth for 100 or 1000 years using your code?
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