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Is your feature request related to a problem? Please describe.
I'm working on a text based game where dialog can vary quite a bit based on the current situation. Implementing ink's thread logic would allow for a much more dynamic use of text while keeping variable and title bloat low.
Describe the solution you'd like
Essentially a thread would work like a snippet and display dialog lines as normal. When responses are reached they are not displayed immediately, but are instead gathered up and displayed at a later point chosen by the author.
Describe alternatives you've considered
Using many more snippets and variables instead.
Additional context
Example Syntax
# Threads are marked with <= syntax
~ bedroom_investigation
You enter the bedroom.
<= wardrobe
<= bed
- Leave. => END!
~ wardrobe
An old wardrobe sits in the corner, its door slightly ajar.
- Open the wardrobe.
- Look behind the wardrobe.
~ bed
An old bed rests against the wall.
- Check under the mattress.
- Look under the bed.
Player would see
You enter the bedroom.
An old wardrobe sits in the corner, its door slightly ajar.
An old bed rests against the wall.
> Open the wardrobe.
> Look behind the wardrobe.
> Check under the mattress.
> Look under the bed.
> Leave.
The text was updated successfully, but these errors were encountered:
I'll have to have a think about this one. My initial thoughts are that this will have to introduce state which I'm against but maybe there's a way to do it without it.
In the mean time I'm happy for anyone that needs the complexity of Ink to just use the Godot Ink addon - there are a few dialogue addons for Godot and each has their strengths.
Is your feature request related to a problem? Please describe.
I'm working on a text based game where dialog can vary quite a bit based on the current situation. Implementing ink's thread logic would allow for a much more dynamic use of text while keeping variable and title bloat low.
Describe the solution you'd like
Essentially a thread would work like a snippet and display dialog lines as normal. When responses are reached they are not displayed immediately, but are instead gathered up and displayed at a later point chosen by the author.
Describe alternatives you've considered
Using many more snippets and variables instead.
Additional context
Example Syntax
Player would see
The text was updated successfully, but these errors were encountered: