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Support for more than one language in generated translation CSV files #601

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Supamiu opened this issue Jun 26, 2024 · 2 comments
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enhancement New feature or request

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@Supamiu
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Supamiu commented Jun 26, 2024

Is your feature request related to a problem? Please describe.
When generating CSV files for translation, it'll only include default language when generated, adding them to Godot's translation files. Adding locales to this csv file won't add them to Godot automatically, meaning that for each dialogue file, you have to remember to add the generated translation file to Godot after adding it to the CSV columns.

Describe the solution you'd like
A way to add multiple base languages to generated translation files so we can have the columns created at the same time as the file, resulting in other locales being imported at the same time.

Describe alternatives you've considered
Adding the new locales manually

Additional context
Not much to add.

@Supamiu Supamiu added the enhancement New feature or request label Jun 26, 2024
@nathanhoad
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I'll have to have a think about this because it would be adding complexity to Dialogue Manager that isn't really a direct responsibility of the plugin.

@LexGear
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LexGear commented Sep 25, 2024

To clarify, forgive me if I don't fully understand, but as it stand right now, Dialogue Manager can't really support multiple languages, is that right?

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