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Is your feature request related to a problem? Please describe.
When generating CSV files for translation, it'll only include default language when generated, adding them to Godot's translation files. Adding locales to this csv file won't add them to Godot automatically, meaning that for each dialogue file, you have to remember to add the generated translation file to Godot after adding it to the CSV columns.
Describe the solution you'd like
A way to add multiple base languages to generated translation files so we can have the columns created at the same time as the file, resulting in other locales being imported at the same time.
Describe alternatives you've considered
Adding the new locales manually
Additional context
Not much to add.
The text was updated successfully, but these errors were encountered:
I'll have to have a think about this because it would be adding complexity to Dialogue Manager that isn't really a direct responsibility of the plugin.
To clarify, forgive me if I don't fully understand, but as it stand right now, Dialogue Manager can't really support multiple languages, is that right?
Is your feature request related to a problem? Please describe.
When generating CSV files for translation, it'll only include default language when generated, adding them to Godot's translation files. Adding locales to this csv file won't add them to Godot automatically, meaning that for each dialogue file, you have to remember to add the generated translation file to Godot after adding it to the CSV columns.
Describe the solution you'd like
A way to add multiple base languages to generated translation files so we can have the columns created at the same time as the file, resulting in other locales being imported at the same time.
Describe alternatives you've considered
Adding the new locales manually
Additional context
Not much to add.
The text was updated successfully, but these errors were encountered: