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Sorry should post it on issues |
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Hello,
I’m experiencing an issue with the Dialogue Manager 2.39.1 in Godot 4.2.2-stable where the runtime does not recognize custom balloon paths. Regardless of the custom path I set, whether it’s a scene path unrelated to dialogue or not, the runtime consistently defaults to:
res://addons/dialogue_manager/example_balloon/example_balloon.tscn
I’ve attempted a workaround by replacing my custom dialogue at the above path, which interestingly results in the runtime pointing to a different path and displaying my custom dialogue. This suggests that the paths I set are not being read properly.
Could someone please help me understand why this might be happening and how to fix it?
Thank you!
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