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One use case that I would find extremely useful would be the ability to add tags to a dialogue title.
A character in my game might give contextual dialogue based on their current location or the active quest etc. So I am essentially encoding variables in the dialogue titles so that they can be retrieved. Something like:
~ ___quest_id__npc_id__location_id
If tags were possible I could instead use a more descriptive title and rely on the tags to determine which dialogue should be spoken after I have inspected the dialogue resource.
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Thanks for such a great tool!
One use case that I would find extremely useful would be the ability to add tags to a dialogue title.
A character in my game might give contextual dialogue based on their current location or the active quest etc. So I am essentially encoding variables in the dialogue titles so that they can be retrieved. Something like:
If tags were possible I could instead use a more descriptive title and rely on the tags to determine which dialogue should be spoken after I have inspected the dialogue resource.
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