Beginner: Help with changing player input and best practice for changing player state #425
-
Hello, I downloaded this dialogue manager yesterday (which is amazing so far so kudos nathanhoad!) and I've been trying to smoothly integrate it into my project. I've managed to get an NPC of mine to trigger the dialogue and used mutations to help change the player's state (e.g. to and from dialogue state). But I've kinda hit a bit of a head scratcher. These may be simple questions but I'm still somewhat of a beginner with Godot and I'm more a designer than programmer so you may have to dumb things down for me. Anyway, I'm trying to do things one step at a time and here is currently what I'm trying to achieve:
Thanks in advance! p.s. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
|
Beta Was this translation helpful? Give feedback.
DialogueManager.dialogue_ended
signal to be notified when the dialogue has finished.&
in front of a string means it's a StringName (a special kind of string that always occupies the same place in memory).