Can dialogue be triggered without using _unhandled_input? #403
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In my taxi game, i have built a system to activate destinations when the passenger pickup commences. I would prefer to automatically start the dialogue when they appear in the vehicle. If i try to call I've read through the docs and couldn't find an answer. Am I implementing this wrong? Godot version 4.2.stable |
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I just pushed something that should fix that. While you're waiting for the next release you can give it a go yourself by making this change. |
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I just pushed something that should fix that. While you're waiting for the next release you can give it a go yourself by making this change.