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You could just use something like |
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What kind of code checks what tags are on a line? Can you do scripting from inside the dialogue manager to swap things? |
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Thank you for the awesome work you have done!
I need to match different dialogue images for the same character. Is there any good way to mark the image corresponding to this sentence in the dialogue file?
I noticed that there is a variable called "tags" in the "DialogueLine" class. Is it possible to set this variable in the dialog to distinguish the illustrations?
ps: I had imagined writing the speaker as "speaker:Happy" in this form, and then dismantling and parsing the string, but I would like to know if you have a more recommended approach.
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