Skip Feature #302
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otterboros
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You could implement that in your balloon as each new line is read in from the Dialogue Manager - it could check for a toggle (or Ctrl being pressed) and then just skip to the next line. |
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Hello! I'm getting a ton of use out of this dialogue manager for my new Godot 4 game. Thanks so much for making it!
I've been attempting to add a skip feature, similar to that seen in Renpy, where pressing CTRL advances each line rapidly and automatically advances to subsequent lines. This is mostly for internal use, so I can advance through story beats rapidly while debugging, but I do want the end product to be a feature in the playable build.
I'm wondering if anyone else has attempted it and, if so, how they went about implementing it?
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