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AI_Nomoku.cpp
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AI_Nomoku.cpp
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//
// AI_Nomoku.cpp
// Nomoku
//
// Main AI structure
// Where alpha-beta & minmax search was implemented
//
#include "AI_Nomoku.h"
#include "AI_Wrapper.h"
#include "Logger.h"
#include "Board_controller.h"
#include "pisqpipe.h"
#include "ANN.h"
#include <vector>
#include <thread>
AI_Nomoku::AI_Nomoku(){}
AI_Nomoku::~AI_Nomoku(){}
void AI_Nomoku::alpha_beta_search()
{
if (bc->is_empty())
{
//1.whole empty board -> place on center
if (bc->getWidth() >= 5 && bc->getHeight() >= 5)
{
do_mymove(bc->getHeight() / 2, bc->getWidth() / 2);
}
else{
logEvent(LOG_ERROR, "The board size is too small for Gomoku!\n");
}
}
else
{
//2.has some dots -> expand from current dots
int min = INT_MAX, max = INT_MIN;
int max_x = INT_MAX, max_y = INT_MAX;
int min_x = INT_MIN, min_y = INT_MIN;
int current_value;
std::vector<std::pair<int, int>> v_expand_a;
//alpha search
//find alpha expandable blocks (my possible moves)
bc->mark_edge_blocks();
//collect marked blocks
for (int i = 0; i < bc->getWidth(); ++i)
{
for (int j = 0; j < bc->getHeight(); ++j)
{
//in order to prevent redundant,we use B_TO_EXPAND mark
if (bc->board[i][j] == B_TO_EXPAND) {
std::pair<int, int> temp;
temp.first = i;
temp.second = j;
v_expand_a.push_back(temp);
}
}
}
for (std::pair<int, int> current_expand_a : v_expand_a)
{
bc->mark_edge_blocks();
//expand each one of them
std::vector<std::pair<int, int>> v_expand_b;
int x = current_expand_a.first, y = current_expand_a.second;
bc->expand(x, y);
//temporary change, will roll back
bc->board[x][y] = B_MY_MOVE;
//beta search
//get beta expandable blocks(oppo possible moves)
for (int i = 0; i < bc->getWidth(); ++i)
{
for (int j = 0; j < bc->getHeight(); ++j)
{
if (bc->board[i][j] == B_TO_EXPAND) {
std::pair<int, int> temp;
temp.first = i;
temp.second = j;
v_expand_b.push_back(temp);
}
}
}
bc->clear_expand_marks();
//evaluate part
min = INT_MAX;
for (std::pair<int, int> current_expand_b : v_expand_b)
{
int x = current_expand_b.first, y = current_expand_b.second;
//temporary change, will roll back
bc->board[x][y] = B_OP_MOVE;
//get the current board state
//evaluate
current_value = outputevaluation();
if (current_value < min) {
min = current_value;
min_x = x, min_y = y;
}
//roll back
bc->board[x][y] = B_FREE;
//minmax pruning
if (min < max)
break;
}
if (min > max) {
max = min;
max_x = min_x, max_y = min_y;
}
//roll back
bc->board[x][y] = B_FREE;
}
do_mymove(max_x, max_y);
}
bc->clear_expand_marks();
}