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[Bug]: 3D model issues #2544

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41 of 72 tasks
bobbens opened this issue Feb 4, 2024 · 1 comment
Open
41 of 72 tasks

[Bug]: 3D model issues #2544

bobbens opened this issue Feb 4, 2024 · 1 comment
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Type-Defect Issue relates to a defect in the game that has to be corrected.

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@bobbens
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bobbens commented Feb 4, 2024

What happened?

Getting ready for 3D, I've looked over the automatic glTF exports to see potential issues. While about half the ships are quite good and OK, half will need some work, with a smaller part being in quite bad shape. I've summarized things a bit below.

Mainly OK

  • hyena
  • drone
  • drone_hyena
  • apprehension
  • certitude
  • derivative
  • hawking: could use engine texture
  • koala: doesn't actually have a corresponding engine bit...
  • llama
  • admonisher
  • schroedinger
  • ancestor
  • mule
  • gawain
  • kahan
  • lancelot
  • pacifier
  • perspicacity
  • phalanx
  • quicksilver
  • rhino
  • schroedinger
  • scintillation
  • shark
  • taciturnity
  • vendetta
  • viper1-5: unused in naev
  • virtuosity
  • watson: too small???
  • zalek_diablo
  • zalek_drone_bomber
  • zalek_drone_heavy
  • zalek_drone_light
  • zalek_drone_scout
  • zalek_hephaestus
  • zalek_hornet_2: unused??
  • zalek_mephisto
  • zalek_sting

Misc issues

all soromid ships use emissive textures

  • drone_carrier: too bright
  • dvaered_arsenal: bad normals
  • aegis: broken textures, unused in naev
  • bulk_freighter (unused?): some broken textures
  • feral_arx: emissive textures, needs tweaking
  • goddard: needs bottom part, could use engine texture part
  • kestrel: emissive texture, needs better texturing...
  • zalek_mammon: really big and repeated textures
  • peacemaker: broken textures and misplaced meshes
  • proteron_archimedes: too large textures
  • proteron_dalton: too large textures
  • proteron_hippocrates: too large textures
  • proteron_pythagoras: engine misplaced, too large textures
  • proteron_watson: engine weirdness, too large textures
  • empire_rainmaker: too big textures
  • reaver: emissive textures
  • sirius_providence: too big textures
  • soromid_copia: too big textures
  • starbridge: too large textures, needs tweaking
  • zebra: needs material tweaking, too small??, too big textures

Totally broken

all sirius ships are broken

  • disciple (unused?): totally broken
  • divinity: totally broken
  • dogma: totally broken
  • fidelity: totally broken
  • feral_odium: missing textures
  • feral_reaver: missing textures
  • preacher: missing textures
  • revenant: broken textures
  • shaman: broken textures
  • sirius_avatar_corvette: totally broken
  • sirius_avatar_cruiser: totally broken
  • sirius_avatar_fighter: totally broken
  • vigilance: broken textures

Version

nightly

What operating system are you seeing the problem on?

None

Relevant log output

No response

Code of Conduct

  • I agree to follow this project's Code of Conduct
@bobbens bobbens added the Type-Defect Issue relates to a defect in the game that has to be corrected. label Feb 4, 2024
@bobbens
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bobbens commented Feb 23, 2024

Some notes on Za'lek ships:

  1. They have waay too many triangles, would be beneficial to try to reduce the amount somehow, but it does seem that redoing them is the only real solution.
  2. Large Za'lek ships can't really use baking well, but it would make sense to at least try to reuse the textures when possible to make it less memory-intensive.
  3. Some of the tiling textures are bigger than necessary, should be possible to cut them down by a lot if we only use a single repetition.

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