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I've find out that the "Total Armor" amount isn't counted properly the total amount nor the total core's count.
"Armor on Kill" isn't beign properly calculated for armor bonuses as Hunter's Fury and System Corruption. When used in combination with Ninjabike Backpack you can reach 35% + the "Armor on Kill" bonuses. I think the fields of "Armor on Kill" and "Armor on Kill %" should be calculated based on the final result of:
I think that the stats on the right side are literally just the values you get from your gear broken out into different categories.
System Corruption - Armor on Kill % 15
Hunter's Fury - Armor on Kill % 20
15 + 20 = 35 so it displays 35% on the right side in the "Armor on Kill %" category. So think that one is working as designed.
Likewise, I think the other value is just displaying the total amount of AoK (not percent) you get from your gear mods...
Armor on Kill: 56,805
It definitely seems like we need to come up with a way to display the combined value to make it more useful.
Unfortunately, I think a similar situation exists with Skill Efficiency. For example, if you equip 3 pieces of Empress, you get a bonus of 10% Skill Efficiency. That is equal to...
10% Skill Damage
10% Skill Haste
10% Skill Duration
10% Skill Health
10% Repair Skills
10% Status Effects
...but the builder doesn't show any of that either. The same applies to Weapon Handling.
But your request for an enhancement is definitely noted and we'll add it to the list.
I'd like to add to this issue rather than create a new one. I noticed the Hazard Protection and individual status resistances don't display as they would in game.
For example, if I want to build for 100% Shock Resist and have 80% Haz Pro, adding 2 Electrique for the 20% shock resist brand set bonus should give me 100% shock resist. The tool currently shows 20% shock resist but in game I would see 100% shock resist.
I'm working on build this: https://mxswat.github.io/mx-division-builds/#/EwTgtMYAxgjGAWacCsYBszYA4QGY0YjkiAuFQrROPGWSu3AiLAdig7pNOxbxaTp4sdpwxxIOfAxLdY-SF2L1xxNbKikEMRXFkrM6o9FJ5wu+MrSGNtzcDy94IVqmEp+9SSiQgAdGgqsJL2eK6QwPC8wNY2sHSBIaSw6DYgusaw8KwBcJqsQA
I've find out that the "Total Armor" amount isn't counted properly the total amount nor the total core's count.
"Armor on Kill" isn't beign properly calculated for armor bonuses as Hunter's Fury and System Corruption. When used in combination with Ninjabike Backpack you can reach 35% + the "Armor on Kill" bonuses. I think the fields of "Armor on Kill" and "Armor on Kill %" should be calculated based on the final result of:
AoK% = Math.floor( ( BaseAoK / TotalArmor ) * 100 )
TotalAoK = ( ( AoK% * TotalArmor ) / 100 )
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