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shield.py
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shield.py
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import pygame
class Shield():
def __init__(self, position, radius):
self.active_ = 1
self.disabled_waiting_time = 100
self.position_ = position
self.radius_ = radius
self.time_ = 2
self.disabled_counter_ = self.disabled_waiting_time
def collision_box(self):
return pygame.Rect(self.position_[0]-self.radius_/2,
self.position_[1]-self.radius_/2,
self.radius_,
self.radius_)
def disable_shield(self):
self.active_ = 0
def update(self, events):
if not self.active_ and self.disabled_counter_:
self.disabled_counter_ = self.disabled_counter_ - 1
elif not self.active_ and not self.disabled_counter_:
self.disabled_counter_ = self.disabled_waiting_time
self.active_ = 1