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game.h
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game.h
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#ifndef GAME_H
#define GAME_H
#include <QGraphicsView>
#include <QGraphicsScene>
#include<QList>
#include "Player.h"
#include "score.h"
#include "Jet.h"
#include "fuelindicator.h"
#include "score.h"
#include <QTimer>
#include "menu.h"
#include "Wall.h"
class Menu;
class Player;
class Game : public QGraphicsView {
Q_OBJECT
private:
QGraphicsRectItem *_panel1;
QGraphicsRectItem *_panel2;
QGraphicsTextItem* _gameOvr;
QPushButton *_playg;
QPushButton* _cancelg;
QTimer *timer;
QTimer *enemytimer;
Menu* menu;
bool ispaused;
QGraphicsScene* scene;
Player *player;
Score *score;
// QTimer* timer;
FuelIndicator* fuelIndicator;
const int height;
const int width;
int difficulty;
int river_width;
int framesPerSecond;
bool is_finished;
Wall* highestWall;
public:
Game(int w = 900, int h = 600);
void addScore(int x);
void onFuel();
void offFuel();
~Game();
public slots:
// Q_SLOTS:
// advance();
void create_map();
void create_enemies();
void game_over();
void pause();
void unPause();
//virtual void drawBackground(QPainter *painter, const QRectF &rect);
};
#endif // GAME_H