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Breakpoints and Watchpoints #1

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mlafeldt opened this issue Aug 16, 2010 · 0 comments
Open

Breakpoints and Watchpoints #1

mlafeldt opened this issue Aug 16, 2010 · 0 comments

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@mlafeldt
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Implement read, write, and execute breakpoints with proper address mask support. Watchpoints only watch for certain addresses to be executed.

When the breakpoint/watchpoint hits, the game pauses and reports back relevant information to the client. The game must be able to resume normal execution on demand.

Also see https://artemis.bountysource.com/task/show/2284

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