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unit_elite.jsonUNMARK
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unit_elite.jsonUNMARK
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{
"autoResearch": true,
"icon": "upgrade_elite.png",
"tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },
{ "value": "Loot/food", "multiply": 1.2 },
{ "value": "Loot/wood", "multiply": 1.2 },
{ "value": "Loot/stone", "multiply": 1.2 },
{ "value": "Loot/metal", "multiply": 1.2 },
{ "value": "Loot/xp", "multiply": 1.2 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" }
],
"affects": ["Elite Unit"]
}