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massive_world.md

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Create Map

  • Get heightmap
  • Journeyman's tent/dock/road. Place a tent/dock/road at 6 edges of a map. This is a link to the next adjacent map.
  • Allow hexagonal map shape?
  • Fill map algorithm
    • Create Plants
    • Create Animals
    • Repeat X times(Stepping through an algorithm many times will give the appearance of randomness and naturalness)

Journeyman's Tent

  • Sending troops next to it takes them off the present map and moves them to the next adjacent map.
  • To move the vision of one map to the next, click on the tent, an option will appear saying "move to next map".
  • When a map is referenced, the Engine will search for an existing instance of a map identified by that location, if found, it will be used, otherwise it will be created and saved.
  • Any map that is modified from it's original state must be saved in order for changes to persist.

Pregrame

  • In the pregame menu, an MMO option will be available.
  • In the pregrame screen you can view your existing colonies and select where in the world you want to go.