The Engine stores and executes rules, emits events, and maintains state.
- Methods
- constructor([Array rules], Object [options])
- engine.addFact(String id, Function [definitionFunc], Object [options])
- engine.removeFact(String id)
- engine.addRule(Rule instance|Object options)
- engine.removeRule(Rule instance)
- engine.addOperator(String operatorName, Function evaluateFunc(factValue, jsonValue))
- engine.removeOperator(String operatorName)
- engine.run([Object facts], [Object options]) -> Promise ({ events: [], failureEvents: [], almanac: Almanac, results: [], failureResults: []})
- engine.stop() -> Engine
let Engine = require('json-rules-engine').Engine
let engine = new Engine()
// initialize with rules
let engine = new Engine([Array rules])
// initialize with options
let options = {
allowUndefinedFacts: false,
pathResolver: (object, path) => _.get(object, path)
};
let engine = new Engine([Array rules], options)
allowUndefinedFacts
- By default, when a running engine encounters an undefined fact,
an exception is thrown. Turning this option on will cause the engine to treat
undefined facts as undefined
. (default: false)
pathResolver
- Allows a custom object path resolution library to be used. (default: json-path
syntax). See custom path resolver docs.
// constant facts:
engine.addFact('speed-of-light', 299792458)
// facts computed via function
engine.addFact('account-type', function getAccountType(params, almanac) {
// ...
})
// facts with options:
engine.addFact('account-type', function getAccountType(params, almanac) {
// ...
}, { cache: false, priority: 500 })
engine.addFact('speed-of-light', 299792458)
// removes the fact
engine.removeFact('speed-of-light')
Adds a rule to the engine. The engine will execute the rule upon the next run()
let Rule = require('json-rules-engine').Rule
// via rule properties:
engine.addRule({
conditions: {},
event: {},
priority: 1, // optional, default: 1
onSuccess: function (event, almanac) {}, // optional
onFailure: function (event, almanac) {}, // optional
})
// or rule instance:
let rule = new Rule()
engine.addRule(rule)
Removes a rule from the engine.
// adds a rule
let rule = new Rule()
engine.addRule(rule)
//remove it
engine.removeRule(rule)
Adds a custom operator to the engine. For situations that require going beyond the generic, built-in operators (equal
, greaterThan
, etc).
/*
* operatorName - operator identifier mentioned in the rule condition
* evaluateFunc(factValue, jsonValue) - compares fact result to the condition 'value', returning boolean
* factValue - the value returned from the fact
* jsonValue - the "value" property stored in the condition itself
*/
engine.addOperator('startsWithLetter', (factValue, jsonValue) => {
if (!factValue.length) return false
return factValue[0].toLowerCase() === jsonValue.toLowerCase()
})
// and to use the operator...
let rule = new Rule(
conditions: {
all: [
{
fact: 'username',
operator: 'startsWithLetter', // reference the operator name in the rule
value: 'a'
}
]
}
)
See the operator example
Removes a operator from the engine
engine.addOperator('startsWithLetter', (factValue, jsonValue) => {
if (!factValue.length) return false
return factValue[0].toLowerCase() === jsonValue.toLowerCase()
})
engine.removeOperator('startsWithLetter');
engine.run([Object facts], [Object options]) -> Promise ({ events: [], failureEvents: [], almanac: Almanac, results: [], failureResults: []})
Runs the rules engine. Returns a promise which resolves when all rules have been run.
// run the engine
await engine.run()
// with constant facts
await engine.run({ userId: 1 })
const {
results, // rule results for successful rules
failureResults, // rule results for failed rules
events, // array of successful rule events
failureEvents, // array of failed rule events
almanac // Almanac instance representing the run
} = await engine.run({ userId: 1 })
Link to the Almanac documentation
Stops the rules engine from running the next priority set of Rules. All remaining rules will be resolved as undefined, and no further events emitted.
Be aware that since rules of the same priority are evaluated in parallel(not series), other rules of the same priority may still emit events, even though the engine has been told to stop.
engine.stop()
There are two generic event emissions that trigger automatically:
Fires when a rule passes. The callback will receive the event object, the current Almanac, and the Rule Result. Any promise returned by the callback will be waited on to resolve before execution continues.
engine.on('success', function(event, almanac, ruleResult) {
console.log(event) // { type: 'my-event', params: { id: 1 }
})
Companion to 'success', except fires when a rule fails. The callback will receive the event object, the current Almanac, and the Rule Result. Any promise returned by the callback will be waited on to resolve before execution continues.
engine.on('failure', function(event, almanac, ruleResult) {
console.log(event) // { type: 'my-event', params: { id: 1 }
})