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With canvas, should the line be continuous? #158984
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I didn't bother adding this to the canvas renderer as it's the fallback which is primarily for iPad atm, nothing stopping it from working there too though. Should really consolidate the rendering code for webgl and canvas as they mostly do the same thing when drawing the actual characters. xtermjs/xterm.js#4062 |
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- Bump copyright year xtermjs/xterm.js#4176 - Share texture atlas cache code between webgl and canvas renderers xtermjs/xterm.js#4170 - Add willReadFrequently to canvas renderer too xtermjs/xterm.js#4169 - Ensure texture atlas comparison uses rgba not object xtermjs/xterm.js#4168 - Create new event with emitter object to simplify code xtermjs/xterm.js#4166 - Define all events and emitters consistently xtermjs/xterm.js#4165 - Inline dirty row service into input handler xtermjs/xterm.js#4163 - Move w objects to $ prefix variables xtermjs/xterm.js#4162 Fixes #158984 Fixes #158874
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- Bump copyright year xtermjs/xterm.js#4176 - Share texture atlas cache code between webgl and canvas renderers xtermjs/xterm.js#4170 - Add willReadFrequently to canvas renderer too xtermjs/xterm.js#4169 - Ensure texture atlas comparison uses rgba not object xtermjs/xterm.js#4168 - Create new event with emitter object to simplify code xtermjs/xterm.js#4166 - Define all events and emitters consistently xtermjs/xterm.js#4165 - Inline dirty row service into input handler xtermjs/xterm.js#4163 - Move w objects to $ prefix variables xtermjs/xterm.js#4162 Fixes microsoft#158984 Fixes microsoft#158874
The look of curly was going to be revisited in xtermjs/xterm.js#4064 |
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bug
Issue identified by VS Code Team member as probable bug
insiders-released
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terminal-rendering
upstream
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Testing #158827
using canvas render.
Should the line be continuous even though it overlaps the characters?
vs "on":
I'm talking about characters like
p
andq
.The text was updated successfully, but these errors were encountered: