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This repository has been archived by the owner on Oct 4, 2024. It is now read-only.
I have a bug open with Epic on this - tentatively scheduled for a 5.1.1 fix.
This is caused from the switch to Epic's Chaos physics engine (from PhysX)
Chaos is not aborting in-flight physics cooking, which causes this crash when a mesh is updated before the previous attempt finishes cooking.
As shown in #68 enabling that option results in a crash with this call stack:
This option is needed because UE needs collision in order to generate navmesh data.
Is it possible to fix this? Thanks!
Info:
Remoting
UE 5.0.3
Microsoft OpenXR Plugin v1.1.14
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