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we found sometime shader optimization take bad performance with too many VGPRs, the first pic is the result with optimization and other without
The text was updated successfully, but these errors were encountered:
this problem is not exist on sm5 with FXC compiler
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we found sometime shader optimization take bad performance with too many VGPRs, the first pic is the result with optimization and other without
The text was updated successfully, but these errors were encountered: