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Is dxc has any way to limit VGPR count when shader optimization is enabled #7045

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exesical opened this issue Dec 21, 2024 · 1 comment
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@exesical
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we found sometime shader optimization take bad performance with too many VGPRs, the first pic is the result with optimization and other without

@exesical
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this problem is not exist on sm5 with FXC compiler

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