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For some reason SKQW does not start properly on my machine, I am running the 1.0.0.0-beta2 installer on Windows 10 x64.
Steps to reproduce:
Start the application
Expected results:
The application starts and show a window / appears in the task bar
Actual results:
The application does not start properly, nothing visual appears and the application silently exits
Running the application from a console logs the following output:
PS C:\Users\robin\AppData\Local\SKQW\app-1.0.0-beta2> .\SKQW.exe
Sun Aug 19 2018 13:52:39 GMT+0200 (W. Europe Daylight Time): starting SKQW...
Sun Aug 19 2018 13:52:39 GMT+0200 (W. Europe Daylight Time): handleSquirrelEvent(), args: ["C:\\Users\\robin\\AppData\\Local\\SKQW\\app-1.0.0-beta2\\SKQW.exe"]
before paHostApiInitializers[0].Fulla Schiit)]
after paHostApiInitializers[0].
before paHostApiInitializers[1].] latency{hi[0.010000] lo[0.003000]}
WASAPI: device idx: 00
WASAPI: ---------------zers[1].
WASAPI:0| name[Speakers (2- I'm Fulla Schiit)]
WASAPI:0| form-factor[1]
WASAPI:0| def.SR[48000] max.CH[2] latency{hi[0.010000] lo[0.003000]}
WASAPI: initialized ok
after paHostApiInitializers[1].
before paHostApiInitializers[2].
Setup called
Enum called
noError = 0
Enum called
noError = 0
Enum called
noError = 0s render alias
Enum called
noError = 0
Enum called
noError = 1
Device 4 has render alias
Enum called
noError = 0s render alias
Enum called
noError = 0
Enum calleds render alias
noError = 1
Device 7 has render alias
Enum called
noError = 1
Device 8 has render alias
Enum called
noError = 0
Enum called
noError = 0
Enum called
noError = 0as render alias
Enum calledas capture alias
noError = 0
Enum called
noError = 1as render alias
Device 13 has render aliaslias
Device 13 has capture alias
Enum called
noError = 1as render alias
Device 14 has render aliass
Device 14 has no capture alias
Enum called
noError = 1
Device 15 has render alias
Device 15 has capture alias
Enum called, Name: HD Audio SPDIF out
noError = 0n 0:
Enum called streaming
Interfaces found: 6
Device 4 has render alias
Interface 4, Name: HD Audio SPDIF out
Creating pin 0:nder alias
No standard streaming Audio SPDIF out 2
Creating pin 1:
Not source/sinkeaming
Filter NOT created
Device 7 has render alias
Interface 7, Name: HD Audio SPDIF out 2
Creating pin 0:nder alias
No standard streaming
Creating pin 1: 73647561
Not source/sink
Filter NOT createdorted
Device 8 has render alias
Creating pin 0:cessfully
DR major format 73647561
MaxChannel: 0nk
Format 16 bit supported
44.1kHz supportedder alias
Pin created successfullyias
Creating pin 1:ame: NVIDIA High Definition Audio
Not source/sink
Filter createdreaming
Device 13 has render alias
Device 13 has capture alias
Interface 13, Name: NVIDIA High Definition Audio
Creating pin 0:ender alias
No standard streaming'm Fulla Schiit
Creating pin 1:
Not source/sink 73647561
Filter NOT created
Device 14 has render alias
Interface 14, Name: I'm Fulla Schiit
Creating pin 0: 73647561
DR major format 73647561
MaxChannel: 0 supported
Format 16 bit supportedy
48kHz supported
DR major format 73647561
MaxChannel: 2d
Format 24 bit supportedias
Pin created successfullyias
Creating pin 1:ame: XSplit Wave
Not source/sink
Filter createdt 73647561
Device 15 has render alias
Device 15 has capture alias
Interface 15, Name: XSplit Wave
Creating pin 0:cessfully
DR major format 73647561
MaxChannel: 0nk
Format 16 bit supported
48kHz supportedme:
Pin created successfullyulla Schiit
Creating pin 1:me: XSplit Wave
Not source/sinkInitializers[2].
Filter created
Device found name:
Device found name: I'm Fulla Schiit
Device found name: XSplit Wave
after paHostApiInitializers[2].
The text was updated successfully, but these errors were encountered:
Thanks for the report. You might have noticed that I've not worked on this project for about a year. The main problem I ran into was that it is such a pain dealing with issues related to different hardware configurations which I cannot personally test and debug. It was no longer enjoyable to try debugging C++ code (which I no absolutely nothing about) so I moved on.
It is a shame because I think the project has a lot of potential and really scratched a personal itch for me.
That said, the beta.2 installer is quite out-of-date relative to the codebase. I already made a bunch of improvements but never released them because I could no longer get the macOS build working (another massive pain point). However, if you are familiar with web dev you could always try building from source - instructions are in the readme.
@michaelbromley I understand! It's a cool project that gives me flashbacks from the early 00s, but the device compatibility must be a pain to maintain.
If I find some time I might debug it on my machibe to figure out what goes wrong. :)
For some reason SKQW does not start properly on my machine, I am running the 1.0.0.0-beta2 installer on Windows 10 x64.
Steps to reproduce:
Expected results:
Actual results:
Running the application from a console logs the following output:
The text was updated successfully, but these errors were encountered: