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Real world example? #1

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DarrylD opened this issue Sep 5, 2016 · 9 comments
Open

Real world example? #1

DarrylD opened this issue Sep 5, 2016 · 9 comments

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@DarrylD
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DarrylD commented Sep 5, 2016

Maybe take one from redux-sagas, would help people choose between the two.

I do like the concept of a more "lightweight" alternative.

@mheiber
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mheiber commented Sep 6, 2016

@DarrylD If you're currently deciding whether to go with redux-saga or redux-machine, definitely go with redux-saga! I haven't used redux-machine yet and am still working on examples.

@DarrylD
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DarrylD commented Sep 6, 2016

Already using sagas but, looking for simpler solutions. Can't wait to see the examples!

@DarrylD DarrylD closed this as completed Sep 6, 2016
@mheiber mheiber reopened this Sep 6, 2016
@mheiber
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mheiber commented Sep 6, 2016

keeping this open so I can remember to add examples—also happy to accept community-contributed examples

@mheiber
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mheiber commented Sep 8, 2016

this is still in progress—will have some neat stuff (in my opinion) to share soon!

@mheiber
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mheiber commented Sep 14, 2016

still working on this ... the challenge was finding a simple declarative effects library, and I ended up having to write one

mheiber added a commit that referenced this issue Sep 30, 2016
referencing #1
@mheiber
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mheiber commented Sep 30, 2016

@DarrylD finally got some examples! The links are in the README. I'd like to leave the issue open while I work on a nested machine example.

@mheiber
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mheiber commented Nov 8, 2016

A great example would be an adaptation of https://github.com/slugo/redux-tetris, since the Tetris game has tons of nested and overlapping states ( for example: in progress + level + paused)

@dagumak
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dagumak commented Oct 2, 2017

Is there a more plain example without redux-funk?

@dagumak
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dagumak commented Oct 2, 2017

@mheiber I notice in your example, you are using call from redux-funk which seems like it's just re-dispatching the action. Isn't this an anti-pattern for redux?

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3 participants