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Am I just missing something in the examples? I'm using DaeMeshGeometry.from_file() which seems like it's going to construct a geometry object with a _meshfile type that the Javascript is going to convert to a _meshfile_geometry.
Maybe a workaround, like manually constructing a Python Object with a _meshfile_object type instead of a _meshfile type? Maybe I could copy over most of the data from a DaeMeshGeometry?
I've seen the texture loading example in demo.ipynb, but not something regarding parsing the materials and color assignments stored in a Collada file.
I don't want to get too deep into trying to modify the Python side if the JS isn't going to load those colors anyway, so I thought I'd ask.
The text was updated successfully, but these errors were encountered:
Is there a plan to load and display multicolored bodies like the
visual
meshes in theur_description
package) from Universal Robots?Probably related to MeshCat.jl/issues/129
Am I just missing something in the examples? I'm using
DaeMeshGeometry.from_file()
which seems like it's going to construct a geometry object with a_meshfile
type that the Javascript is going to convert to a_meshfile_geometry
.Maybe a workaround, like manually constructing a Python
Object
with a_meshfile_object
type instead of a_meshfile
type? Maybe I could copy over most of the data from aDaeMeshGeometry
?I've seen the texture loading example in
demo.ipynb
, but not something regarding parsing the materials and color assignments stored in a Collada file.I don't want to get too deep into trying to modify the Python side if the JS isn't going to load those colors anyway, so I thought I'd ask.
The text was updated successfully, but these errors were encountered: