Nebula Engine is a small rendering framework for the third semester at the sae institute. The ambition was to create a small, easy-to-use framework in OpenGL. Still working on this project.
Contributions and general support are welcome.
Download nebula and navigate to Documentation -> html -> and open index.html in your webbrowser
- Download the Windows 10 SDK (https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/)
- Open the Nebula_Engine.sln
- Choose Debug mode and x86
- Right click the solution and retarget the project.
- Press "Local Windows Debugger"
- Look around with the mouse, move around with WASD
- Press 'Left-SHIFT' for faster movement
- GLM - Math Library
- GLFW - Window creation and handling
- GLEW - Modern OpenGL
- FMOD - 2D/3D Audio Engine
- ImgUi - UI System
- Doxygen - Documentation tool for HTML files
- Entity-Component System
- HDR implementation
- Soft Shadows, fixing some issues with the shadow system