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polygon flickering when using OpenGL renderer #2017
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Any chance you could try New Super Mario Bros? I've had a similar issue with the crocus driver (covers some GMAs and Sandy Bridge to Haswell iGPUS) with that game, and I ended up reporting the issue to Mesa. Unfortunately, the issue is currently dormant. https://gitlab.freedesktop.org/mesa/mesa/-/issues/10379 If you have similar artifacts to what I've shown, I would "like" the issue and (optionally) reply to it. TL;DR: This might be a Mesa bug, not a melonDS one. |
no matter the settings, when using OpenGL rendering, random polygons on all 3d models flicker. It's not a rom issue, but i dont know what else could it be.
I attach video showing the issue: https://file.garden/ZHiIgOH23R-SBqSb/2024-04-21%2016-48-31.remuxed.mp4
i also attach my system's specs just in case:
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