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polygon flickering when using OpenGL renderer #2017

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Matytoonist opened this issue Apr 21, 2024 · 1 comment
Open

polygon flickering when using OpenGL renderer #2017

Matytoonist opened this issue Apr 21, 2024 · 1 comment

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@Matytoonist
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Matytoonist commented Apr 21, 2024

no matter the settings, when using OpenGL rendering, random polygons on all 3d models flicker. It's not a rom issue, but i dont know what else could it be.
I attach video showing the issue: https://file.garden/ZHiIgOH23R-SBqSb/2024-04-21%2016-48-31.remuxed.mp4
i also attach my system's specs just in case:

OS: Arch Linux x86_64
Host: 20150 Lenovo G480
Kernel: 6.8.7-arch1-1
Uptime: 4 hours, 49 mins
Packages: 1305 (pacman), 11 (flatpak)
Shell: bash 5.2.26
Resolution: 1440x900
DE: Plasma 6.0.4
WM: KWin
Theme: [Plasma], Breeze [GTK2/3]
Icons: oxygen [Plasma], TokyoNight-SE2 [GTK2/3]
Terminal: konsole
CPU: Intel Celeron 1000M (2) @ 1.800GHz
GPU: Intel 3rd Gen Core processor Graphics Controller
Memory: 5411MiB / 9814MiB

@Smu1zel
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Smu1zel commented May 2, 2024

Any chance you could try New Super Mario Bros? I've had a similar issue with the crocus driver (covers some GMAs and Sandy Bridge to Haswell iGPUS) with that game, and I ended up reporting the issue to Mesa. Unfortunately, the issue is currently dormant.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/10379

If you have similar artifacts to what I've shown, I would "like" the issue and (optionally) reply to it.

TL;DR: This might be a Mesa bug, not a melonDS one.

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