You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
IIRC, Clone does not trigger at logout.
A good rule of thumb is that at main menu, there should be no client level/player, server, etc. instances alive.
Issue description
This is kinda of a soft leak, as it refreshes itself when you join another world.
Might want to add a cleanup strategy when single players exit world to clear MekanismClient.
Steps to reproduce
Minecraft version
1.21.1 (Latest)
NeoForge version
21.1.23
Mekanism version
10.6.7
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
The text was updated successfully, but these errors were encountered: