- Physically Based Rendering (PBR): Crafting realistic materials and lighting models to achieve lifelike visuals.
- Graphic Programming: Developing efficient algorithms and techniques to push the limits of real-time rendering.
- Computer Architecture: Understanding the underlying hardware that powers modern graphics and optimizing performance for better results.
- Languages: C#, C/C++, Python
- Graphics APIs: DirectX 11
- Tools & Software: Visual Studio, VS Code, Git, Blender, Unity, Matplotlib, VS Debugger, Graphics Debugger
Feel free to explore my repositories, contribute to my projects, or reach out if you're interested in collaborating on anything exciting in the world of graphics programming!