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pause.lua
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pause.lua
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local composer = require("composer")
local widget = require("widget")
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local menuButton = nil
local controlsButton = nil
local musicButton = nil
local soundButton = nil
local gFunc = require("gameFunctions")
local settings = {
sound = true,
music = true,
swipe = true
}
--menu button listener
local function gotoMenu()
composer.gotoScene("menu", {time = 800, effect = "crossFade"})
end
local function sound(event)
local phase = event.phase
if (phase == "ended") then
if soundButton:getLabel() == "OFF" then
soundButton:setLabel("ON")
settings.sound = true;
else
soundButton:setLabel("OFF")
settings.sound = false;
end
system.setPreferences("app", settings)
end
end
local function music(event)
local phase = event.phase
if (phase == "ended") then
if musicButton:getLabel() == "OFF" then
musicButton:setLabel("ON")
settings.music = true
else
musicButton:setLabel("OFF")
settings.music = false
end
system.setPreferences("app", settings)
end
end
local function controls(event)
local phase = event.phase
if (phase == "ended") then
if controlsButton:getLabel() == "Swipe" then
settings.swipe = true
controlsButton:setLabel("Arrows")
else
settings.swipe = false
controlsButton:setLabel("Swipe")
end
system.setPreferences("app", settings)
end
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create(event)
if (system.getPreference("app", "sound", "boolean") ~= nil) then
settings.sound = system.getPreference("app", "sound", "boolean")
end
if(system.getPreference("app", "music", "boolean") ~= nil) then
settings.music = system.getPreference("app", "music", "boolean")
end
if(system.getPreference("app", "swipe", "boolean") ~= nil) then
settings.swipe = system.getPreference("app", "swipe", "boolean")
end
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
--loading the ui elements
local scoreFont = native.newFont("Kenney Pixel.ttf", 50)
-- backPanel = display.newImage(sceneGroup, "Sprites/panel_beige.png", display.contentCenterX, display.contentCenterY - 15)
menuBackgroundPanel = display.newRect(sceneGroup, centerX, centerY, displayW/2, displayH/2)
paint = {0.62, 0.62, 0.62}
menuBackgroundPanel.alpha = 0.65
menuBackgroundPanel.fill = paint
soundLabel = display.newText(sceneGroup, "Sound: ", display.contentCenterX/1.5, display.contentCenterY - (display.contentCenterY / 3), scoreFont, 35)
musicLabel = display.newText(sceneGroup, "Music: ", display.contentCenterX/1.5, display.contentCenterY, scoreFont, 35)
controlLabel = display.newText(sceneGroup, "Control: ", display.contentCenterX/1.42, display.contentCenterY + (display.contentCenterY / 3), scoreFont, 35)
--loading ui button
soundButton = widget.newButton(
{
x = display.contentCenterX + (display.contentCenterX / 2.5),
y = display.contentCenterY - (display.contentCenterY / 3),
width = 50,
height = 50,
defaultFile = "Sprites/button.png",
overFile = "Sprites/button_pressed.png",
font = "Kenney Pixel.ttf",
fontSize = 35,
labelColor = {default = {0.49, 0.43, 0.27}, over = {0.63, 0.55, 0.36}},
labelYOffset = -4,
onEvent = sound
})
if(system.getPreference("app", "sound", "boolean")) then
soundButton:setLabel("ON")
else
soundButton:setLabel("OFF")
end
musicButton = widget.newButton(
{
x = display.contentCenterX + (display.contentCenterX / 2.5),
y = display.contentCenterY,
width = 50,
height = 50,
defaultFile = "Sprites/button.png",
overFile = "Sprites/button_pressed.png",
label = "OFF",
font = "Kenney Pixel.ttf",
fontSize = 35,
labelColor = {default = {0.49, 0.43, 0.27}, over = {0.63, 0.55, 0.36}},
labelYOffset = -4,
onEvent = music
})
if(system.getPreference("app", "music", "boolean")) then
musicButton:setLabel("ON")
else
musicButton:setLabel("OFF")
end
controlsButton = widget.newButton(
{
x = display.contentCenterX + (display.contentCenterX / 3),
y = display.contentCenterY + (display.contentCenterY / 3),
width = 100,
height = 50,
defaultFile = "Sprites/button.png",
overFile = "Sprites/button_pressed.png",
label = "Swipe",
font = "Kenney Pixel.ttf",
fontSize = 35,
labelColor = {default = {0.49, 0.43, 0.27}, over = {0.63, 0.55, 0.36}},
labelYOffset = -4,
onEvent = controls
})
if(system.getPreference("app", "swipe", "boolean")) then
controlsButton:setLabel("Arrows")
else
controlsButton:setLabel("Swipe")
end
menuButton = widget.newButton(
{
x = display.contentCenterX,
y = display.contentCenterY + 130,
width = 190,
height = 50,
defaultFile = "Sprites/button.png",
overFile = "Sprites/button_pressed.png",
label = "Menu",
font = "Kenney Pixel.ttf",
fontSize = 35,
labelColor = {default = {0.49, 0.43, 0.27}, over = {0.63, 0.55, 0.36}},
labelYOffset = -4,
onEvent = gotoMenu
})
sceneGroup:insert(menuButton)
sceneGroup:insert(controlsButton)
sceneGroup:insert(musicButton)
sceneGroup:insert(soundButton)
end
-- show()
function scene:show(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif (phase == "did") then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif (phase == "did") then
-- Code here runs immediately after the scene goes entirely off screen
-- audio.stop(1)
composer.removeScene("pause")
end
end
-- destroy()
function scene:destroy(event)
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
-- audio.dispose(bgmTrack)
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener("create", scene)
scene:addEventListener("show", scene)
scene:addEventListener("hide", scene)
scene:addEventListener("destroy", scene)
-- -----------------------------------------------------------------------------------
return scene