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main.js
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main.js
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const { app, BrowserWindow, protocol } = require("electron");
const url = require("url");
const path = require("path");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 1000,
height: 600,
webPreferences: {
nodeIntegration: true
},
icon: path.join(__dirname, 'icon-256x256.png')
});
// and load the index.html of the app.
win.loadFile(`build/index.html`);
win.setMenuBarVisibility(false);
win.maximize();
// Open the DevTools.
//win.webContents.openDevTools()
// Emitted when the window is closed.
win.on("closed", () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.