A Sanity loader for Svelte and SvelteKit.
Loaders provide a convenient, unified way of loading data across production, development and preview states, for both server and client side rendering. They also handle the heavy lifting of implementing Visual Editing alongside Presentation.
Read more about loaders here.
npm install @sanity/svelte-loader
# We will also need the following dependencies for fetching data and enabling visual editing
npm install @sanity/client @sanity/visual-editing
Use the steps below with an existing or new SvelteKit app to enable visual editing using the Svelte loader.
Create a .env
file in the project's root directory and provide the following environment variables. The token should not be exposed on the client, so the PUBLIC_
prefix is omitted.
# .env
SANITY_API_READ_TOKEN="..."
PUBLIC_SANITY_PROJECT_ID="..."
PUBLIC_SANITY_DATASET="..."
PUBLIC_SANITY_API_VERSION="..."
PUBLIC_SANITY_STUDIO_URL="..."
Create and export an instance of Sanity client using the previously defined environment variables.
// src/lib/sanity.ts
import {createClient} from '@sanity/client'
import {
PUBLIC_SANITY_API_VERSION,
PUBLIC_SANITY_DATASET,
PUBLIC_SANITY_PROJECT_ID,
PUBLIC_SANITY_STUDIO_URL,
} from '$env/static/public'
export const client = createClient({
projectId: PUBLIC_SANITY_PROJECT_ID,
dataset: PUBLIC_SANITY_DATASET,
apiVersion: PUBLIC_SANITY_API_VERSION,
useCdn: true,
stega: {
studioUrl: PUBLIC_SANITY_STUDIO_URL,
},
})
On the server, we use a Sanity client configured with a read token to allow the fetching of preview content.
// src/lib/server/sanity.ts
import {SANITY_API_READ_TOKEN} from '$env/static/private'
import {client} from '$lib/sanity'
export const serverClient = client.withConfig({
token: SANITY_API_READ_TOKEN,
// Optionally enable stega
// stega: true
})
We pass the server client instance to setServerClient
in the server hooks file as this code will only be executed once during app initialization.
The loader package also exports an optional createRequestHandler
for creating a server hook handle
function which:
- Creates server routes used to enable and disable previews.
- Verifies the preview cookie on each request and sets
locals.preview
totrue
orfalse
. - Sets and configures
locals.loadQuery
, the function we will use to fetch data on the server.
// src/hooks.server.ts
import {createRequestHandler, setServerClient} from '@sanity/svelte-loader'
import {serverClient} from '$lib/server/sanity'
setServerClient(serverClient)
export const handle = createRequestHandler()
Note
If our app needs to support multiple handle
functions, we can use SvelteKit's sequence function.
createRequestHandler
adds properties to the event.locals
object. When using TypeScript, we should add these to our app's App.Locals
interface.
// app.d.ts
import type {LoaderLocals} from '@sanity/svelte-loader'
declare global {
namespace App {
interface Locals extends LoaderLocals {}
}
}
export {}
To access the preview state on the client side of our application, we pass it via a load function. Typically, the root level layout is a good place to do this. We return the value of locals.preview
that the previously created handle
function defines for us.
// src/routes/+layout.server.ts
import type {LayoutServerLoad} from './$types'
export const load: LayoutServerLoad = ({locals: {preview}}) => {
return {preview}
}
We then access the passed preview
value via the LoadEvent.data
property, and set the preview state using the loader's setPreviewing
function.
// src/routes/+layout.ts
import {setPreviewing} from '@sanity/svelte-loader'
import type {LayoutLoad} from './$types'
export const load: LayoutLoad = ({data: {preview}}) => {
setPreviewing(preview)
}
We can now import isPreviewing
(a readonly Svelte store) anywhere in our app. For example, in a component to display if previews are enabled or disabled:
<!-- src/components/DisplayPreview.svelte -->
<script lang="ts">
import { isPreviewing } from '@sanity/svelte-loader'
</script>
{#if $isPreviewing}
<div>Previews Enabled</div>
{:else}
<div>Previews Disabled</div>
{/if}
Next, create a queries
file and define a GROQ query and associated result type. This example query is used to fetch a single page with a matching slug.
// src/lib/queries.ts
export const pageQuery = `*[_type == "page" && slug.current == $slug][0]`
export interface PageResult {
title: string
// ...etc
}
Create a server load
function for our page that will handle fetching data from the Sanity Content Lake. Use locals.loadQuery
to fetch data on the server.
// src/routes/[slug]/+page.server.ts
import {pageQuery, type PageResult} from '$lib/queries'
import type {PageServerLoad} from './$types'
export const load: PageServerLoad = async ({params, locals: {loadQuery}}) => {
const {slug} = params
const initial = await loadQuery<PageResult>(pageQuery, {slug})
return {initial, params: {slug}}
}
Next, create the page component. We use useQuery
on the client, passing the initial data and route parameters that were returned by the load
function. When live editing is enabled, useQuery
will provide near instant updates from Content Lake and seamless switching between draft and published content.
useQuery
also returns an encodeDataAttribute
helper method for generating data-sanity
attributes to support rendering overlays.
<!-- src/routes/[slug]/+page.svelte -->
<script lang="ts">
import type { PageData } from './$types'
import { useQuery } from '@sanity/svelte-loader'
import { pageQuery, type PageResult } from '$lib/queries'
export let data: PageData
const { initial, params } = data;
const query = useQuery<PageResult>(pageQuery, params, { initial })
const studioUrl = 'https://my.sanity.studio'
$: ({ data: page, loading, encodeDataAttribute } = $query)
</script>
{#if loading}
<div>Loading...</div>
{:else}
<h1 data-sanity={encodeDataAttribute(['title'])}>
{page.title}
</h1>
{/if}
Finally, we enable both live mode and overlays in the root layout component.
<!-- src/routes/+layout.svelte -->
<script lang="ts">
import { onMount } from 'svelte'
import { enableVisualEditing } from '@sanity/visual-editing'
import { useLiveMode } from '@sanity/svelte-loader'
import { client } from '$lib/sanity'
import { PUBLIC_SANITY_STUDIO_URL } from '$env/static/public'
onMount(() => enableVisualEditing())
onMount(() => useLiveMode({
// If `stega.studioUrl` was not provided to the client instance in `sanity.ts`, a studioUrl should be provided here
studioUrl: PUBLIC_SANITY_STUDIO_URL
// ...or alternatively provide the stega client directly
// client: client.withConfig({
// stega: true
// })
}))
</script>
<div class="app">
<slot />
</div>