Custom headers are implemented using OkHttp interseptor for android and method swizzling for iOS.
Method swizzling is done on the [NSMutableURLRequest requestWithURL:]
to allow adding headers during runtime.
None
To enable this on iOS you need to call [[MLRNCustomHeaders sharedInstance] initHeaders]
pretty early in the lifecycle of the application. This will swizzle the custom method.
Suggested location is [AppDelegate application: didFinishLaunchingWithOptions:]
// (1) Include the header file
#import "MLRNCustomHeaders.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge
moduleName:@"SampleApp"
initialProperties:nil];
// (2) Init headers, add swizzle method
[[MLRNCustomHeaders sharedInstance] initHeaders];
// (3*) Optionally you can add some global headers here
[[MLRNCustomHeaders sharedInstance] addHeader:@"IP" forHeaderName:@"X-For-Real"];
...
return YES;
}
...
@end
You can configure sending of custom http headers to your tile server. This is to support custom authentication or custom metadata which can't be included in the url.
You can add and remove headers at runtime.
MapLibreGL.addCustomHeader('Authorization', '{auth header}');
MapLibreGL.removeCustomHeader('Authorization');
export default class HelloWorldApp extends Component {
componentDidMount () {
MapLibreGL.addCustomHeader('Authorization', '{auth header}');
}
render () {
MapLibreGL.addCustomHeader('X-Some-Header', 'my-value');
return (
<View style={styles.page}>
<View style={styles.container}>
<MapLibreGL.MapView
style={styles.map}
styleURL={STYLE_URL}/>
</View>
</View>
);
}
}