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Osx, Conflict between ofxLua and ofxMeshWarp #3

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Daandelange opened this issue Dec 5, 2020 · 2 comments
Open

Osx, Conflict between ofxLua and ofxMeshWarp #3

Daandelange opened this issue Dec 5, 2020 · 2 comments

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@Daandelange
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Hello Luis,
I'm having a runtime crash trying to run the example. Both on QtCreator and XCode. OF0.11.0 (release). MacOS 10.12.
From main.cpp :: ofCreateWindow(settings), it crashes somewhere far in ofAppGLFWWindow::setup(), nothing that makes sense.
In fact, it's not ofxDarkKnight related, but a conflict between luiscript/ofxLua and luiscript/ofxMeshWarp : creating an empty ofApp with both of these addons, and I get the same crash on launch. (The Batmapp release binary runs fine on my computer.)
This looks very obscure to me, have you ran into something like this ? Any idea ?
I'm I using the right addons ? (I guessed the repo for ofxLua)
Btw, I've made ofxDarkKnight easier to install, and fixed some compilation issues, feel free to merge.
Daan

@luiscript
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Hi Daan,

I remember having this issue while I was trying to fix ofxLua bindings for windows, can you try with danomatica/ofxLua.

I'm also having the same runtime crash when I run the project in debug mode, this start to happen recently with OF 0.11.0, looks like some GLM problem, I have no idea why release mode works and debug don't, I'll try to figure it out.

Thanks for your improvements and fixes.

@Daandelange
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Thanks for your directions, indeed it passes the setup() in Release mode.
Looks related to this : https://github.com/danomatika/ofxLua/issues/58 (having the same stack trace in debug)

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