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@smathermather can you explain the rationale behind this default set? Would they work well under all occasions including use of drone photos versus street level? Or are they for a specific use case?
"The numbers all go to eleven... It's not ten. You see, most blolx will be playing at ten."
Most of these option changes are related to defaults we set in WebODM to keep stuff from crashing on folks with limited hardware.
feature-quality: ultra Set feature extraction quality. Higher quality generates better features, but requires more memory and takes longer
matcher-distance: 20 Good for street level photography. Will be changed when OpenSfM eventually is updated and has better defaults
matcher-neighbors: 800 Good Necessary for street level photography. Will be changed when OpenSfM eventually is updated and has better defaults
mesh-octree-depth: 14 Memory and CPU intensive but much nicer detail in meshes
mesh-size: 400000 Memory intensive. Could probably be turned up louder
min-num-features: 24000 This is one of the more important changes: it improves matching significantly in complicated scenes. If we switch to ORB feature time some time in the future, this could be 5x this value and still run faster, but my testing with ORB features hasn't been successful yet
pc-geometric: true Cleans the final model a bit based on visibility tests
pc-quality: ultra Memory and CPU intensive but much nicer detail in point cloud
dsm: true, dtm: true, feature-quality: ultra, matcher-distance: 20, matcher-neighbors: 800, mesh-octree-depth: 14, mesh-size: 400000, min-num-features: 24000, pc-geometric: true, pc-quality: ultra
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