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[v2.0.0] To-do #28

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12 of 29 tasks
JojoFR1 opened this issue Dec 18, 2023 · 1 comment
Open
12 of 29 tasks

[v2.0.0] To-do #28

JojoFR1 opened this issue Dec 18, 2023 · 1 comment
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@JojoFR1
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JojoFR1 commented Dec 18, 2023

If you encounter any bug, please open a new issue with as much details as possible.
If you have any ideas (really, anything you may have), feel free to comment.

  • Injection Update script?
    • Bash/Batch: Not universal, hard on Windows
    • Python: Universal, but not everyone might have it.
    • Java/Kotlin: Universal, but not everyone might have it and user can encounter issue.

This issue will be constantly updated with updated status and/or new ideas.

Personal ideas:

  • Support Attributes
  • Support Boost
  • Make Recipe an UnlockableContent. Will make it able to be locked behind a tech tree node and need to be researched. Unlocked by default.
  • Better bars, synced with the current recipe, show all the liquids in the block (like the items?), same for payloads. Differentiate input and output heat/power
  • Add a required value to the mod.json to specify which version of the library the mod uses
    • This is technically only for dependency mods but other mods that use injection/jitpack may also conflict due to possibly being loaded first (also another issues, it uses the first loaded instance of MultiCrafter and not the one included in the mod/dependency)
@JojoFR1 JojoFR1 self-assigned this Dec 18, 2023
@liplum liplum added this to the v2.0 milestone Dec 18, 2023
@liplum liplum self-assigned this Dec 18, 2023
@JojoFR1 JojoFR1 pinned this issue Dec 19, 2023
@JojoFR1 JojoFR1 changed the title [v2.0] To-do [v2.0.0] To-do Dec 23, 2023
@JojoFR1
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JojoFR1 commented Jan 17, 2024

Currently working on (slow development for this period):

  • [Payload] Support output

This list is ordered by priority and will be constantly updated.

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