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FBX Loading #61
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Sounds interesting. Support for FBX would be great. It would be a nice wrap up for your school assignment, I guess. In a very old iteration of the library I also had assimp in it, but that was definitely too much 🙄 glTF is probably the standard everyone is looking for in the future. Oh yeah, there is even a 3D Commerce Viewer Certification now, which would be very cool 🚀 |
I initially misunderstood what OpenFBX does. It's not equivalent to TinyOBJ at all. It's pretty much just a clone of the official FBX SDK under a more free license (FBX SDK doesn't technically allow redistributing its source, you have to sign an agreement to use it, etc.). I haven't found an easy drop-in loader based on OpenFBX yet, but I haven't looked very hard. It may be that this would require a significant amount of original code to implement. |
Personally, I'm not totally convinced. I mean I can't predict the future 😹️ but glTF doesn't seem like a linear improvement to FBX imo. I think it's an interesting alternative with pro's and con's, and may be more suited for certain problem domains, but it has its own set of limitations that I think will keep FBX around for awhile. Especially if tools like NVidia's Omniverse take off, for which I think FBX is better suited. |
There's also USD which is a pretty common storage format initially created by pixar. Nvidia is pretty keen on USD atm. Fbx is a bit long in the tooth at this point. Yes glTF is a dedicated streaming format and comes with 'limitations' to do with that. One major one last I looked was non-support for quad's. Ie polys with four sides. Some people have added quad support themselves but it was not in the main spec/code last I looked. Edit: I should also mention Alembic here. https://www.alembic.io/ |
From what I understand, FBX is currently the favored format for storing 3D data in video games. Compared to OBJ, it contains much more information about materials and animations. Liblava providing the data structures needed for reasoning about this data could make it very productive for building games / simulations. I'm currently using Liblava for building an FBX loader as a school assignment, and when it's finished I may be able to apply that knowledge for implementing into Liblava a more robust FBX loader like OpenFBX (or some alternative) similar to how TinyOBJ is implemented currently.
Do you think this feature is desirable?
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