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Animation doesn't work, if text doesn't changed #90
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same issue |
Hi private func < (lhs: T?, rhs: T?) -> Bool { private func >= (lhs: T?, rhs: T?) -> Bool { enum LTMorphingPhases: Int { typealias LTMorphingStartClosure = typealias LTMorphingEffectClosure = typealias LTMorphingDrawingClosure = typealias LTMorphingManipulateProgressClosure = typealias LTMorphingSkipFramesClosure = @objc public protocol LTMorphingLabelDelegate { // MARK: - LTMorphingLabel
} // MARK: - Animation extension
} // MARK: - Drawing extension
} |
Hello. Thank you very much for your wonderful framework. I use it in my application to select a random result from the list. If a repeated value occurs, the animation does not work and there is a feeling that the tap on the screen did not work.
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