-
Notifications
You must be signed in to change notification settings - Fork 0
/
Chess.py
618 lines (563 loc) · 27.1 KB
/
Chess.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
import sys
import os
from itertools import cycle
# References:
# https://docs.python.org/3/library/sys.html
# https://docs.python.org/3/library/itertools.html
# https://en.wikipedia.org/wiki/Chess
class interactive:
'''Interactive class
Encapsulates most user interactions: beginning game, move inputs, etc.
Methods: move_parse, disambiguate
'''
def __init__(self):
'''init for interactive class
Initialize game with on-screen instructions,
take user inputs to begin/end game.
'''
print("----------------------------------")
print("Welcome to the Chess app! ♕")
print("----------------------------------")
print("The game is able to detect check,\n"
"but may occasionally fail to detect checkmate,"
"if this happens, please enter 'end' to exit the app at 'Please enter a move' prompt.")
while True:
print("Enter '1' to play a game of chess, and enter 'end' to exit.")
user = input("What would you like to do? ")
print("----------------------------------")
if user == '1':
print("White always plays first move!")
player1 = input("Enter white set player name: ")
color1 = 'white'
player2 = input("Enter black set player name: ")
color2 = 'black'
print("----------------------------------")
print("Initializing a game of chess with " +
player1 + " as " + color1 + ", and " +
player2 + " as " + color2 + ". ")
print("----------------------------------")
# Initialize a game of chess and print board.
game = chess(player1, color1, player2, color2)
print(game)
print("----------------------------------")
print("This game of chess follows the standard chess rules, and requires 2 people to play.")
print("Enter each move with the standard algebraic chess notation.")
print("For example, the pawn at e2 is moved to e4 with the command 'e4'.")
print("The knight at g1 can be moved to f3 with the command 'Nf3'")
print("Capture is represented with 'x', for example, 'Bxc6' is the command for bishop to capture a piece at c6.")
print("To castle, simply enter 'o-o'.")
print("----------------------------------")
print("The algebraic letter for each piece are:\n", chess.p_fig_map)
print("For more information on the notation, please visit:\nhttps://en.wikipedia.org/wiki/Algebraic_notation_(chess)")
print("----------------------------------")
yn = input("Now let us start the game? (enter y/n) ").lower()
print("----------------------------------")
if yn == 'y':
game.main()
print("Thank you for playing!")
sys.exit(0)
elif yn != 'y':
pass
elif user == 'end':
print("Thank you for playing!")
sys.exit(0)
else:
print("""Error: Enter 1 to play a game of chess, and enter end() to exit.""")
def move_parse(mv_cmd, pos_dict):
'''Parse user command to move a chess piece
keyword arg:
mv_cmd -- user command as a string
pos_dict -- position dictionary mapping alpha to num.
'''
mv_cmd_list = list(mv_cmd)
# Check if command is a 'pawn capture' move.
if mv_cmd_list[1] == 'x' and mv_cmd_list[0] not in 'rnbqk':
mv_cmd_list.insert(0, 'p')
new_pos = (pos_dict[mv_cmd_list[-2]], int(mv_cmd_list[-1]))
out_list = mv_cmd_list[:-2]
out_list.append(new_pos)
# Returning command as list with shorthand of piece,
# and a tuple of new position
return out_list
# Check if command is a pawn move.
elif mv_cmd_list[0] not in 'rnbqk':
mv_cmd_list.insert(0, 'p')
new_pos = (pos_dict[mv_cmd_list[-2]], int(mv_cmd_list[-1]))
out_list = mv_cmd_list[:-2]
out_list.append(new_pos)
# Returning command as list with shorthand of piece,
# and a tuple of new position
return out_list
# All other moves.
else:
if len(mv_cmd_list) == 2:
mv_cmd_list.insert(0, 'p')
new_pos = (pos_dict[mv_cmd_list[-2]], int(mv_cmd_list[-1]))
out_list = mv_cmd_list[:-2]
out_list.append(new_pos)
# Returning command as list with shorthand of piece,
# and a tuple of new position
return out_list
def disambiguate(list_to_disambiguate, case):
'''Disambiguate user intent
Either multiple piece can achieve the same move,
or King can castle to both rooks.
keyword arg:
list_to_disambiguate -- list of possibilities.
case -- argument passing which kind of disambiguation.
'''
pos_dict = {1: 'a', 2: 'b', 3: 'c', 4: 'd', 5: 'e', 6: 'f', 7: 'g', 8: 'h'}
while True:
try:
if case == 1:
print("More than one piece can achieve the move, please disambiguate.")
# iterate through list to ask which the user wants
for i in range(len(list_to_disambiguate)):
name = list_to_disambiguate[i].piece_name
pos = pos_dict[list_to_disambiguate[i].pos[0]] + str(list_to_disambiguate[i].pos[1])
print(str(i) + ". {} at {} can be moved.".format(name, pos))
choice = int(input("Please choose from the above 0, 1,.... Enter just '1' to choose 1. "))
# check user choice
assert choice in range(len(list_to_disambiguate))
return list_to_disambiguate[choice]
elif case == 2:
# show list to ask which the user wants
pos1 = pos_dict[list_to_disambiguate[0][0]] + str(list_to_disambiguate[0][1])
pos2 = pos_dict[list_to_disambiguate[1][0]] + str(list_to_disambiguate[1][1])
print("The King can castle either way, please disambiguate.")
print("King can Castle to {} or {}.".format(pos1, pos2))
choice = int(input("Enter '0' or '1' to choose from {} or {}, respectively.".format(pos1, pos2)))
# check user choice
assert choice in (0, 1)
return list_to_disambiguate[choice]
except:
print("Please enter command following on-screen instructions.")
print("----------------------------------")
class chess:
'''Chess class
Contains main game mechanics:
initializing board, printing board, main game cycle,
piece moving, and checking check.
Methods: initialize_board, __str__, main, move_piece, check
'''
pos_dict = {'a': 1, 'b': 2, 'c': 3, 'd': 4, 'e': 5, 'f': 6, 'g': 7, 'h': 8}
p_fig_map = {'P': '♙', 'R': '♖', 'N': '♘', 'B': '♗', 'Q': '♕',
'K': '♔', 'p': '♟', 'r': '♜', 'n': '♞', 'b': '♝',
'q': '♛', 'k': '♚', '.': '.'}
def __init__(self, player_name1, color1, player_name2, color2):
'''Initialze a game
with players and set colors
'''
self.player1 = player(player_name1, color1)
self.player2 = player(player_name2, color2)
self.board = {}
self.initialize_board()
def initialize_board(self):
'''Initialze the board dictionary
with tuples as keys and piece classes as values
'''
init_order = [Rook, Knight, Bishop, Queen,
King, Bishop, Knight, Rook]
cls_p_map = {Rook: 'r', Knight: 'n', Bishop: 'b', Queen: 'q', King: 'k', Pawn: 'p'}
# Initialze position of pawns
for i in range(1, 9):
self.board[(i, 2)] = Pawn(cls_p_map[Pawn], self.player1.color, (i, 2))
self.board[(i, 7)] = Pawn(cls_p_map[Pawn], self.player2.color, (i, 7))
# Initialze position of all other pieces
for i in range(1, 9):
self.board[(i, 1)] = init_order[i-1](cls_p_map[init_order[i-1]], self.player1.color, (i, 1))
self.board[(i, 8)] = init_order[i-1](cls_p_map[init_order[i-1]], self.player2.color, (i, 8))
def __str__(self):
'''Print board
Align figurines and file/rank indices
'''
board_print = [' a b c d e f g h']
# iterate through the ranks from 8 to 1
for i in range(8, 0, -1):
str_temp = str(i)+' '
# iterate through the files from 1 to 8
for j in range(1, 9):
str_temp += self.p_fig_map[self.board.get((j, i), ".").__str__()]
str_temp += ' '
str_temp = str_temp + ' ' + str(i)
board_print.append(str_temp)
return "\n".join(board_print) + '\n a b c d e f g h\n'
def main(self):
'''Main mechanics
Cycle user turns, castling move, find pieces
'''
# Cycle turns
for player in cycle([self.player1, self.player2]):
while True:
while True:
try:
# take user command for performing basic checking
# if the command is valid, if end is called
print(player.color[0].upper() + player.color[1:] + " to move.")
mv_cmd = input("Please enter a move in standard algebraic notation: ").lower()
if mv_cmd == 'end':
print("Thank you for playing!")
sys.exit(0)
elif mv_cmd[-2] in 'abcdefgh' and mv_cmd[-1] in '12345678':
break
elif mv_cmd[0] == 'o' and mv_cmd[-1] == 'o':
break
except SystemExit as e:
sys.exit(e)
except:
print("Error: please input with standard algebraic notation, ex: 'e4' or 'Nf3'.")
# if the user does not want to castle the king
if not (mv_cmd[0] == 'o' and mv_cmd[-1] == 'o'):
# pasrse command to list and tuple
mv_cmd_list = interactive.move_parse(mv_cmd, self.pos_dict)
# find all possible pieces that are ther user's
possible_piece = [x for x in self.board.values() if x.piece_name == mv_cmd_list[0] and x.color == player.color]
# find pieces in the possible pieces that can complete the move
piece_to_mv = [x for x in possible_piece if mv_cmd_list[-1] in x.available_moves(self)]
# if 'pawn capture'
if 'x' in mv_cmd_list and mv_cmd_list[0] == 'p':
piece_to_mv = [x for x in piece_to_mv if x.pos[0] == self.pos_dict[mv_cmd_list[1]]]
# if there are only one piece, ie, no ambiguity
if len(piece_to_mv) == 1:
self.move_peice(piece_to_mv[0], mv_cmd_list[-1], mv_cmd_list[0], player.color)
break
# ask user to disambiguate
elif len(piece_to_mv) > 1:
exact_piece = interactive.disambiguate(piece_to_mv, 1)
self.move_peice(exact_piece, mv_cmd_list[-1], mv_cmd_list[0], player.color)
break
# No piece can complete the move, ask to input again
elif not piece_to_mv:
# clear screen
os.system('clear')
print("Error: Invalid move, please enter another.")
print(self)
print("----------------------------------")
# if the user wants to castle the king
else:
# find the user's king
the_king = [x for x in self.board.values() if x.piece_name == 'k' and x.color == player.color]
# find the user's rooks
the_rooks = [x for x in self.board.values() if x.piece_name == 'r' and x.color == player.color]
rook_pos = [(1, 1), (1, 8), (8, 1), (8, 8)]
# check rooks are in position
possible_rooks = [rk for rk in the_rooks if rk.pos in rook_pos]
# check king is in position
if the_king[0].pos in [(5, 1), (4, 8)] and len(possible_rooks) > 0:
castle_1, castle_2 = [], []
# check the path is cleared if user is white set.
if player.color == 'white':
if all([(the_king[0].pos[0]+j, the_king[0].pos[1]) not in self.board.keys() for j in [1, 2]]):
castle_1 = [(the_king[0].pos[0]+2, the_king[0].pos[1])]
if all([(the_king[0].pos[0]-j, the_king[0].pos[1]) not in self.board.keys() for j in [1, 2, 3]]):
castle_2 = [(the_king[0].pos[0]-2, the_king[0].pos[1])]
# check the path is cleared if user is white set.
else:
if all([(the_king[0].pos[0]+j, the_king[0].pos[1]) not in self.board.keys() for j in [1, 2, 3]]):
castle_1 = [(the_king[0].pos[0]+2, the_king[0].pos[1])]
if all([(the_king[0].pos[0]-j, the_king[0].pos[1]) not in self.board.keys() for j in [1, 2]]):
castle_2 = [(the_king[0].pos[0]-2, the_king[0].pos[1])]
# if both rooks can be reached, ask user to disambiguate, then castle.
if castle_1 and castle_2:
castle_to = interactive.disambiguate([castle_1[0], castle_2[0]], 2)
if castle_to == castle_1[0]:
rook_to_move = [rk for rk in possible_rooks if rk.pos[0] == 8]
self.move_peice(the_king[0], castle_to, 'k', player.color, castling=True, rook=rook_to_move[0])
break
else:
rook_to_move = [rk for rk in possible_rooks if rk.pos[0] == 1]
self.move_peice(the_king[0], castle_to, 'k', player.color, castling=True, rook=rook_to_move[0])
break
# Only one rook can be reached, castle
elif castle_1 and not castle_2:
castle_to = castle_1[0]
rook_to_move = [rk for rk in possible_rooks if rk.pos[0] == 8]
self.move_peice(the_king[0], castle_to, 'k', player.color, castling=True, rook=rook_to_move[0])
break
# Only one rook can be reached, castle
elif castle_2 and not castle_1:
castle_to = castle_2[0]
rook_to_move = [rk for rk in possible_rooks if rk.pos[0] == 1]
self.move_peice(the_king[0], castle_to, 'k', player.color, castling=True, rook=rook_to_move[0])
break
else:
print("Cannot castle, please re-enter your move.")
else:
print("Cannot castle, please re-enter your move.")
# clear screen
os.system('clear')
# check if check, and print warning.
checking_p = self.check(player.color)
if checking_p:
# if check, check if checkmate
if self.checkmate(player.color, checking_p):
print(self)
print("Checkmate! " + player.player_name + " has won.")
break
else:
if player.color == 'black': print("White King in check!")
elif player.color == 'white': print("Black King in check!")
print(self)
print("----------------------------------")
def move_peice(self, piece_to_del, pos_to_move, piece_name, p_color, castling=False, rook=None):
"""Move pice
by deleting key of original position,
and adding new piece object to board dictionary at new position.
keywoard arg:
piece_to_del -- piece object to be moved
pos_to_move -- tuple for new position
piece_name -- shorthand name of object to be moved
p_color -- color of user set
castling -- if move is castling
rook -- rook object to be moved
"""
p_cls_map = {'r': Rook, 'n': Knight, 'b': Bishop, 'q': Queen, 'k': King, 'p': Pawn}
# if move is castling, move both rook and king
if castling:
del self.board[piece_to_del.pos]
self.board[pos_to_move] = p_cls_map[piece_name](piece_name, p_color, pos_to_move)
if rook.pos[0] == 8:
file = -1
else:
file = 1
del self.board[rook.pos]
pos_to_move = (pos_to_move[0]+file, pos_to_move[1])
self.board[pos_to_move] = p_cls_map['r']('r', p_color, pos_to_move)
# otherwise move the piece
else:
del self.board[piece_to_del.pos]
self.board[pos_to_move] = p_cls_map[piece_name](piece_name, p_color, pos_to_move)
def check(self, p_color):
"""Check if check is established
by finding position of king,
and if opponent's pieces can reach that position.
keyword arg:
p_color -- user's set color.
"""
# find opponent king
king = [x for x in self.board.values() if x.piece_name == 'k' and x.color != p_color]
# find all my pieces
my = [x for x in self.board.values() if x.color == p_color]
# if my piece can reach the king
for e in my:
if king[0].pos in e.available_moves(self):
return (e, king[0])
return False
def checkmate(self, p_color, checking_p):
'''Check is checkmate is established
Three ways to get out of check:
1. Capturing checking piece.
2. Moving the King to not-in-check space.
3. Blocking the check.
It is possible that this method does not cover all possibilities,
and fail to recognize a checkmate.
'''
#print("checking checkmate")
# find all my pieces
my = [x for x in self.board.values() if x.color == p_color]
# find all opponent pieces
op = [x for x in self.board.values() if x.color != p_color and x.piece_name != 'k']
# can my checking piece be captured?
if [e for e in op if checking_p[0].pos in e.available_moves(self)]:
#print("cap")
return False
# can the king be moved to where all my piece cannot reach
all_possible_moves = [move for e in my for move in e.available_moves(self)]
if [k_new_pos for k_new_pos in checking_p[1].available_moves(self) if k_new_pos not in all_possible_moves]:
#print("moved")
return False
# Can opponent piece block the check
# My checking piece not a knight and on same file
if checking_p[0].piece_name != 'n' and checking_p[0].pos[0] == checking_p[1].pos[0]:
# can opponent piece reach the same file
for e in op:
if [move for move in e.available_moves(self) if move[0] == checking_p[1].pos[0]]:
#print("file")
return False
# My checking piece not a knight and on same rank
elif checking_p[0].piece_name != 'n' and checking_p[0].pos[1] == checking_p[1].pos[1]:
# can opponent piece reach the same rank
for e in op:
if [move for move in e.available_moves(self) if move[1] == checking_p[1].pos[1]]:
#print("rank")
return False
# My checking piece not a knight and not on same file or rank
elif checking_p[0].piece_name != 'n':
# find the base move my checking piece use to reach opponent king
for move in checking_p[0].available_moves(self):
if move == checking_p[1].pos:
delta_file = (move[0] - checking_p[0].pos[0]) / abs((move[0] - checking_p[0].pos[0]))
delta_rank = (move[1] - checking_p[0].pos[1]) / abs((move[1] - checking_p[0].pos[1]))
# Store all diagonal between checking piece and opponent king
diagonal = [(checking_p[0].pos[0] + delta_file*i, checking_p[0].pos[1] + delta_rank*i) for i in range(1, move[0]-2)]
#print("diag:", diagonal)
# can opponent piece reach the diagonals to block
for e in op:
if [move for move in e.available_moves(self) if move in diagonal]:
#print("neither")
return False
# otherwise, checkmate
return True
class player:
"""Player class
store player name, set color,
play time elapsed, and capture pieces
"""
def __init__(self, player_name, color):
self.player_name = player_name
self.color = color.lower()
self.time_elapsed = 0
self.captured = []
class piece:
'''Chess piece class
initialize piece with shorthand name, color, position
'''
n = [1, 2, 3, 4, 5, 6, 7]
def __init__(self, name, color, pos):
'''Initialze chess piece
with short hand name, color,
and initial position.
'''
self.piece_name = name
self.color = color
self.pos = pos
self.moves = []
def __str__(self):
if self.color == 'white':
return self.piece_name.upper()
else:
return self.piece_name.lower()
def valid_move(self, file, rank, move, game, x=1):
'''Check if the legal move of a piece
is possibile in current board state.
'''
new_file = file + move[0] * x
new_rank = rank + move[1] * x
# Cannot be out of bound
if new_file < 1 or new_file > 8 or new_rank < 1 or new_file > 8:
return False
# If the new position already had a piece,
# it cannot be of same color, and path should
# be cleared except for knight.
if (new_file, new_rank) in game.board.keys():
if game.board[(new_file, new_rank)].color == self.color:
return False
if self.piece_name == 'p' and new_file != file:
return True
elif self.piece_name in 'rbq' and self.clear_path(file, rank, move, game, x):
return True
elif self.piece_name in 'nk':
return True
# If the new position does not contain a piece,
# the path should be cleared except for knight.
else:
if self.piece_name == 'p' and new_file == file and self.clear_path(file, rank, move, game, x):
return True
elif self.piece_name in 'rbq' and self.clear_path(file, rank, move, game, x):
return True
elif self.piece_name in 'nk':
return True
return False
def clear_path(self, file, rank, move, game, x):
"""Check if the path
to a new positon is clear of other pieces
"""
for i in range(1, x):
new_file = file + move[0] * i
new_rank = rank + move[1] * i
if (new_file, new_rank) in game.board:
return False
return True
class Pawn(piece):
"""Pawn class, child of piece
Redefines the available moves for a pawn.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(0, 1), (-1, 1), (1, 1)]
if self.color == 'black':
unit = [(0, -1), (-1, -1), (1, -1)]
n = [1]
if rank == 2 or rank == 7:
n = [1, 2]
avail = []
for i in unit:
for x in n:
if i in [(0, 1), (0, -1)] and self.valid_move(file, rank, i, game, x):
avail.append((i[0]*x, i[1]*x))
elif self.valid_move(file, rank, i, game):
avail.append((i[0], i[1]))
return [(file + i[0], rank + i[1]) for i in avail]
class Rook(piece):
"""Rook class, child of piece
Redefines the available moves for a rook.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(0, 1), (0, -1), (1, 0), (-1, 0)]
avail = []
for i in unit:
for x in self.n:
if self.valid_move(file, rank, i, game, x):
avail.append((i[0]*x, i[1]*x))
return [(file + i[0], rank+ i[1]) for i in avail]
class Knight(piece):
"""Knight class, child of piece
Redefines the available moves for a knight.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(-1, 2), (1, 2), (-2, 1), (2, 1),
(-1, -2), (1, -2), (-2, -1), (2, -1)]
avail = []
for i in unit:
if self.valid_move(file, rank, i, game):
avail.append((i[0], i[1]))
return [(file + i[0], rank + i[1]) for i in avail]
class Bishop(piece):
"""Bishop class, child of piece
Redefines the available moves for a bishop.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(1, 1), (-1, 1), (1, -1), (-1, -1)]
avail = []
for i in unit:
for x in self.n:
if self.valid_move(file, rank, i, game, x):
avail.append((i[0]*x, i[1]*x))
return [(file + i[0], rank + i[1]) for i in avail]
class Queen(piece):
"""Queen class, child of piece
Redefines the available moves for a queen.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(0, 1), (0, -1), (-1, 0), (1, 0),
(1, 1), (-1, 1), (1, -1), (-1, -1)]
avail = []
for i in unit:
for x in self.n:
if self.valid_move(file, rank, i, game, x):
avail.append((i[0]*x, i[1]*x))
return [(file + i[0], rank + i[1]) for i in avail]
class King(piece):
"""King class, child of piece
Redefines the available moves for a king.
"""
def available_moves(self, game):
file = self.pos[0]
rank = self.pos[1]
unit = [(0, 1), (0, -1), (-1, 0), (1, 0),
(1, 1), (-1, 1), (1, -1), (-1, -1)]
avail = []
for i in unit:
if self.valid_move(file, rank, i, game):
avail.append((i[0], i[1]))
return [(file + i[0], rank + i[1]) for i in avail]
interactive()