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Releases: lVlyke/starfield-mod-loader

0.4.1

15 Oct 01:17
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  • Added Normalize path case setting which, if enabled, converts all mod files to lowercase on deployment to help prevent issues on case-sensitive file systems. See here for more info.

0.4.0

14 Oct 01:23
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Features

  • Experimental support for plugin-based mods (i.e. ESPs and ESMs). Note: Plugin support is still experimental and requires the use of other mods to enable until Bethesda releases official modding tools. See the README for more information.
  • Support for modifying plugin load order.
  • Added "Last Updated" column for mod list that shows the last install date of a mod. This can be enabled in View > Mod List Columns.
  • Added shortcuts to StarfieldCustom.ini and StarfieldPrefs.ini.
  • Improved Linux path detection.

Fixes

  • Fixed issue where canceling a mod import caused mod import drag & drop to stop working.
  • Improved error handling around drag & drop mod add/importing.

0.3.2

08 Oct 03:04
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  • Fixed blank screen issue on Linux (Electron regression).
  • App now more intelligently looks for 7zip binary on system path for all platforms.

0.3.1

28 Sep 01:22
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  • Mods can now be moved directly to the top or bottom of the load order via the right-click context menu.
  • Added loading indicator when adding/importing mods.
  • Added "About App" modal with links to homepage and 3rd party library info and licenses.

0.3.0

22 Sep 22:08
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  • Added support for installing mods by dragging and dropping them into the app. Multiple mods can be installed at a time this way.
  • Added support for Replace, Overwrite, and Add actions when adding a mod that already exists by the same name.
  • Added ability to view external files (if any are present).
  • Mod base directory is now created if it doesn't exist upon mod activation.
  • Updated text for external files to be more clear.
  • Fixed issue where mods were activated by default when creating first profile on first app start.
  • Fixed issue where profile mods folder wasn't being created when profile is created.

0.2.2

22 Sep 00:19
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  • Fixed issue where refreshing deployed mod files would sometimes cause mods to be undeployed instead of refreshed.
  • Fixed issue where "Syncing mods" indicator would sometimes not appear.

0.2.1

21 Sep 21:56
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  • A warning is now shown when importing SFSE mods without SFSE being detected on the active profile.
  • Fixed issue where auto-data dir detection sometimes failed to show in the import options UI when mod has lowercase data directory.

0.2.0

21 Sep 15:11
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  • Mod name and files/root data dir can now be configured upon add/import. See README for more info.
  • Fixed issue where mod verification errors weren't being shown when activating mods.
  • Fixed issue where manual mod files weren't being counted properly.
  • Fixed issue where manual mod load order number was shown incorrectly with disabled mods in list.

0.1.1

19 Sep 19:49
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  • Fixed CTD when launching sfse_loader.exe via "Start Game".

0.1.0

18 Sep 23:51
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  • Added support for copying profiles.
  • Added support for deleting profiles.
  • Fixed issue where profile changes sometimes triggered multiple successive mod deployments.
  • Improved error handling and logging.