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model_replay.go
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/* Copyright 2018-2020 KoreWireless
*
* This is part of the KoreWireless Omnicore SDK.
* It is licensed under the BSD 3-Clause license; you may not use this file
* except in compliance with the License.
*
* You may obtain a copy of the License at:
* https://opensource.org/licenses/BSD-3-Clause
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package OmniCore
import (
"encoding/json"
)
// checks if the Replay type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Replay{}
// Replay struct for Replay
type Replay struct {
Id *int32 `json:"id,omitempty"`
Registry *string `json:"registry,omitempty"`
StartTime *int32 `json:"startTime,omitempty"`
EndTime *int32 `json:"endTime,omitempty"`
Subscription *string `json:"subscription,omitempty"`
Destination *string `json:"destination,omitempty"`
Source *string `json:"source,omitempty"`
Status *string `json:"status,omitempty"`
Size *int32 `json:"size,omitempty"`
Count *int32 `json:"count,omitempty"`
}
// NewReplay instantiates a new Replay object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewReplay() *Replay {
this := Replay{}
return &this
}
// NewReplayWithDefaults instantiates a new Replay object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewReplayWithDefaults() *Replay {
this := Replay{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *Replay) GetId() int32 {
if o == nil || IsNil(o.Id) {
var ret int32
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetIdOk() (*int32, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *Replay) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given int32 and assigns it to the Id field.
func (o *Replay) SetId(v int32) {
o.Id = &v
}
// GetRegistry returns the Registry field value if set, zero value otherwise.
func (o *Replay) GetRegistry() string {
if o == nil || IsNil(o.Registry) {
var ret string
return ret
}
return *o.Registry
}
// GetRegistryOk returns a tuple with the Registry field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetRegistryOk() (*string, bool) {
if o == nil || IsNil(o.Registry) {
return nil, false
}
return o.Registry, true
}
// HasRegistry returns a boolean if a field has been set.
func (o *Replay) HasRegistry() bool {
if o != nil && !IsNil(o.Registry) {
return true
}
return false
}
// SetRegistry gets a reference to the given string and assigns it to the Registry field.
func (o *Replay) SetRegistry(v string) {
o.Registry = &v
}
// GetStartTime returns the StartTime field value if set, zero value otherwise.
func (o *Replay) GetStartTime() int32 {
if o == nil || IsNil(o.StartTime) {
var ret int32
return ret
}
return *o.StartTime
}
// GetStartTimeOk returns a tuple with the StartTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetStartTimeOk() (*int32, bool) {
if o == nil || IsNil(o.StartTime) {
return nil, false
}
return o.StartTime, true
}
// HasStartTime returns a boolean if a field has been set.
func (o *Replay) HasStartTime() bool {
if o != nil && !IsNil(o.StartTime) {
return true
}
return false
}
// SetStartTime gets a reference to the given int32 and assigns it to the StartTime field.
func (o *Replay) SetStartTime(v int32) {
o.StartTime = &v
}
// GetEndTime returns the EndTime field value if set, zero value otherwise.
func (o *Replay) GetEndTime() int32 {
if o == nil || IsNil(o.EndTime) {
var ret int32
return ret
}
return *o.EndTime
}
// GetEndTimeOk returns a tuple with the EndTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetEndTimeOk() (*int32, bool) {
if o == nil || IsNil(o.EndTime) {
return nil, false
}
return o.EndTime, true
}
// HasEndTime returns a boolean if a field has been set.
func (o *Replay) HasEndTime() bool {
if o != nil && !IsNil(o.EndTime) {
return true
}
return false
}
// SetEndTime gets a reference to the given int32 and assigns it to the EndTime field.
func (o *Replay) SetEndTime(v int32) {
o.EndTime = &v
}
// GetSubscription returns the Subscription field value if set, zero value otherwise.
func (o *Replay) GetSubscription() string {
if o == nil || IsNil(o.Subscription) {
var ret string
return ret
}
return *o.Subscription
}
// GetSubscriptionOk returns a tuple with the Subscription field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetSubscriptionOk() (*string, bool) {
if o == nil || IsNil(o.Subscription) {
return nil, false
}
return o.Subscription, true
}
// HasSubscription returns a boolean if a field has been set.
func (o *Replay) HasSubscription() bool {
if o != nil && !IsNil(o.Subscription) {
return true
}
return false
}
// SetSubscription gets a reference to the given string and assigns it to the Subscription field.
func (o *Replay) SetSubscription(v string) {
o.Subscription = &v
}
// GetDestination returns the Destination field value if set, zero value otherwise.
func (o *Replay) GetDestination() string {
if o == nil || IsNil(o.Destination) {
var ret string
return ret
}
return *o.Destination
}
// GetDestinationOk returns a tuple with the Destination field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetDestinationOk() (*string, bool) {
if o == nil || IsNil(o.Destination) {
return nil, false
}
return o.Destination, true
}
// HasDestination returns a boolean if a field has been set.
func (o *Replay) HasDestination() bool {
if o != nil && !IsNil(o.Destination) {
return true
}
return false
}
// SetDestination gets a reference to the given string and assigns it to the Destination field.
func (o *Replay) SetDestination(v string) {
o.Destination = &v
}
// GetSource returns the Source field value if set, zero value otherwise.
func (o *Replay) GetSource() string {
if o == nil || IsNil(o.Source) {
var ret string
return ret
}
return *o.Source
}
// GetSourceOk returns a tuple with the Source field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetSourceOk() (*string, bool) {
if o == nil || IsNil(o.Source) {
return nil, false
}
return o.Source, true
}
// HasSource returns a boolean if a field has been set.
func (o *Replay) HasSource() bool {
if o != nil && !IsNil(o.Source) {
return true
}
return false
}
// SetSource gets a reference to the given string and assigns it to the Source field.
func (o *Replay) SetSource(v string) {
o.Source = &v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *Replay) GetStatus() string {
if o == nil || IsNil(o.Status) {
var ret string
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetStatusOk() (*string, bool) {
if o == nil || IsNil(o.Status) {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *Replay) HasStatus() bool {
if o != nil && !IsNil(o.Status) {
return true
}
return false
}
// SetStatus gets a reference to the given string and assigns it to the Status field.
func (o *Replay) SetStatus(v string) {
o.Status = &v
}
// GetSize returns the Size field value if set, zero value otherwise.
func (o *Replay) GetSize() int32 {
if o == nil || IsNil(o.Size) {
var ret int32
return ret
}
return *o.Size
}
// GetSizeOk returns a tuple with the Size field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetSizeOk() (*int32, bool) {
if o == nil || IsNil(o.Size) {
return nil, false
}
return o.Size, true
}
// HasSize returns a boolean if a field has been set.
func (o *Replay) HasSize() bool {
if o != nil && !IsNil(o.Size) {
return true
}
return false
}
// SetSize gets a reference to the given int32 and assigns it to the Size field.
func (o *Replay) SetSize(v int32) {
o.Size = &v
}
// GetCount returns the Count field value if set, zero value otherwise.
func (o *Replay) GetCount() int32 {
if o == nil || IsNil(o.Count) {
var ret int32
return ret
}
return *o.Count
}
// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Replay) GetCountOk() (*int32, bool) {
if o == nil || IsNil(o.Count) {
return nil, false
}
return o.Count, true
}
// HasCount returns a boolean if a field has been set.
func (o *Replay) HasCount() bool {
if o != nil && !IsNil(o.Count) {
return true
}
return false
}
// SetCount gets a reference to the given int32 and assigns it to the Count field.
func (o *Replay) SetCount(v int32) {
o.Count = &v
}
func (o Replay) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Replay) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.Registry) {
toSerialize["registry"] = o.Registry
}
if !IsNil(o.StartTime) {
toSerialize["startTime"] = o.StartTime
}
if !IsNil(o.EndTime) {
toSerialize["endTime"] = o.EndTime
}
if !IsNil(o.Subscription) {
toSerialize["subscription"] = o.Subscription
}
if !IsNil(o.Destination) {
toSerialize["destination"] = o.Destination
}
if !IsNil(o.Source) {
toSerialize["source"] = o.Source
}
if !IsNil(o.Status) {
toSerialize["status"] = o.Status
}
if !IsNil(o.Size) {
toSerialize["size"] = o.Size
}
if !IsNil(o.Count) {
toSerialize["count"] = o.Count
}
return toSerialize, nil
}
type NullableReplay struct {
value *Replay
isSet bool
}
func (v NullableReplay) Get() *Replay {
return v.value
}
func (v *NullableReplay) Set(val *Replay) {
v.value = val
v.isSet = true
}
func (v NullableReplay) IsSet() bool {
return v.isSet
}
func (v *NullableReplay) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableReplay(val *Replay) *NullableReplay {
return &NullableReplay{value: val, isSet: true}
}
func (v NullableReplay) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableReplay) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}