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AudioEmbeddedFilePlayerPatch.m
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#import "AudioEmbeddedFilePlayerPatch.h"
#import "AudioEmbeddedFilePatchUI.h"
@implementation AudioEmbeddedFilePlayerPatch : QCPatch
+ (QCPatchExecutionMode)executionModeWithIdentifier:(id)fp8
{
return kQCPatchExecutionModeConsumer;
}
+ (BOOL)allowsSubpatchesWithIdentifier:(id)fp8
{
return NO;
}
+ (QCPatchTimeMode)timeModeWithIdentifier:(id)fp8
{
return kQCPatchTimeModeNone;
}
+ (Class)inspectorClassWithIdentifier:(id)fp8
{
return [AudioEmbeddedFilePatchUI class];
}
-(void)dealloc
{
[audioData release];
[super dealloc];
}
// FIXME: possibly add canInstantiateWithFile: stuff back in someday...
- (id)initWithIdentifier:(id)fp8
{
self=[super initWithIdentifier:fp8];
if(self)
{
[inputCurrentVolume setDoubleValue:1.0];
[inputCurrentVolume setMinDoubleValue:0.0];
[inputCurrentVolume setMaxDoubleValue:1.0];
[inputCurrentPosition setMinDoubleValue:0.0];
[[self userInfo] setObject: @"Kineme Audio Embedded File Player" forKey: @"name"];
}
return self;
}
- (void)importData:(NSString*)filename
{
[audioData release];
audioData = [[NSData alloc] initWithContentsOfFile:filename];
}
- (BOOL)setup:(QCOpenGLContext *)context
{
_allocatedSounds=[[NSMutableArray alloc] initWithCapacity:16];
_executedSinceSetup=NO;
return YES;
}
- (void)cleanup:(QCOpenGLContext *)context
{
[_allocatedSounds release];
}
- (void)enable:(QCOpenGLContext *)context
{
// if we've already executed, and the trigger was already on upon enable, launch playback (useful when switching between windowed-mode and fullscreen-mode)
if( _executedSinceSetup && ![inputTrig wasUpdated] && [inputTrig booleanValue] )
[self _startPlaying];
}
- (void)disable:(QCOpenGLContext *)context
{
// stop any remaining sounds (since releasing the NSSound doesn't stop it)
for(NSSound *s in _allocatedSounds)
{
// stop receiving events (we don't want to double-deallocate)
[s setDelegate:nil];
[s stop];
// NSLog(@"AudioFilePlayerPatch: %08x: release (disable)",s);
}
// this automatically releases all of the child NSSound objects
[_allocatedSounds removeAllObjects];
}
- (BOOL)execute:(QCOpenGLContext *)context time:(double)time arguments:(NSDictionary *)arguments
{
// catch rising edge of trigger
if( [inputTrig wasUpdated] && [inputTrig booleanValue] )
[self _startPlaying];
if( [inputLoop wasUpdated] && ![inputLoop booleanValue] )
for(NSSound *s in _allocatedSounds)
[s setLoops:NO];
if( [inputCurrentVolume wasUpdated] )
{
const double volume = [inputCurrentVolume doubleValue];
for(NSSound *s in _allocatedSounds)
[s setVolume:volume];
}
if( [inputCurrentPosition wasUpdated] )
{
const double position = [inputCurrentPosition doubleValue];
for(NSSound *s in _allocatedSounds)
[s setCurrentTime:position];
}
_executedSinceSetup=YES;
return YES;
}
- (void)_startPlayingThread:(NSSound*)s
{
[s play];
[s release];
}
- (void)_startPlaying
{
// release happens in _startPlayingThread:
NSSound *s = [[NSSound alloc] initWithData:audioData];
if( !s )
return;
// NSLog(@"AudioFilePlayerPatch: %08x: alloc",s);
[s setLoops:[inputLoop booleanValue]];
[s setVolume:[inputCurrentVolume doubleValue]];
[s setCurrentTime:[inputCurrentPosition doubleValue]];
// pick up the sound:didFinishPlaying message so we can dealloc the NSSound
[s setDelegate:self];
// if a playback device isn't specified, use the default (by not forcing the playback device)
if( [[inputDeviceUID stringValue] length] )
{
@try
{
[s setPlaybackDeviceIdentifier:[inputDeviceUID stringValue]];
}
@catch(...)
{
[self logMessage:@"Failed to set output device UID '%@'.", [inputDeviceUID stringValue]];
[s release];
return;
}
}
// if a channel mapping isn't specified, use the default (by not forcing the channel mapping)
if( [[inputChannelMapping stringValue] length] )
{
NSMutableArray *channelMapping = [[NSMutableArray alloc] initWithCapacity:16];
NSArray *channelMappingStrings = [[inputChannelMapping stringValue] componentsSeparatedByString:@","];
for(NSString *s in channelMappingStrings)
[channelMapping addObject:[NSNumber numberWithInteger:[s integerValue]]];
[s setChannelMapping:channelMapping];
}
if([inputSynchronous booleanValue])
[self _startPlayingThread: s];
else
[NSThread detachNewThreadSelector:@selector(_startPlayingThread:) toTarget:self withObject:s];
[_allocatedSounds addObject:s];
}
- (void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedPlaying
{
[_allocatedSounds removeObject:sound];
}
- (NSDictionary*)state
{
NSMutableDictionary *stateDict = [[[NSMutableDictionary alloc] init] autorelease];
[stateDict addEntriesFromDictionary:[super state]];
if(audioData)
[stateDict setObject:audioData forKey:@"net.kineme.AudioTools.embeddedAudio"];
return stateDict;
}
- (BOOL)setState:(NSDictionary*)state
{
audioData = [[state objectForKey:@"net.kineme.AudioTools.embeddedAudio"] retain];
return [super setState:state];
}
@end