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trajectory.hpp
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trajectory.hpp
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#ifndef TRAJECTORY_HPP
#define TRAJECTORY_HPP
#include <vector>
#include <functional>
#include "pose.h"
#include <sys/time.h>
#include "velocity-profile.hpp"
using namespace std;
// should take time as seconds.
// NOTE: FOR SOME REASON, x, y, theta, thetad, v have to be in STRATEGY COORDINATES. I'll fix this later.
class Trajectory {
std::function<double(double)> x_;
std::function<double(double)> y_;
static const double deltaT;
virtual double xd(double t) const;
virtual double yd(double t) const;
virtual double xdd(double t) const;
virtual double ydd(double t) const;
public:
Trajectory() {
x_ = [](double)->double{ return 0;};
y_ = [](double)->double{ return 0;};
}
Trajectory(std::function<double(double)>& x_, std::function<double(double)>& y_): x_(x_), y_(y_) {}
virtual double x(double t) const;
virtual double y(double t) const;
virtual double theta(double t) const;
virtual double thetad(double t) const;
virtual double v(double t) const;
};
class Integrand {
public:
Integrand() {}
virtual double operator()(double u) const = 0;
};
class ParamPoly: public Integrand {
protected:
vector<double> ax, ay;
int n; // ax.size() = ay.size() = n
public:
ParamPoly();
ParamPoly(const vector<double> &ax, const vector<double> &ay);
virtual double x(double u) const;
virtual double y(double u) const;
virtual double xd(double u) const;
virtual double yd(double u) const;
virtual double xdd(double u) const;
virtual double ydd(double u) const;
virtual double qd(double u) const; // = sqrt(xd*xd+yd*yd)
virtual double operator()(double u) const; // returns qd(u);
};
// this is an interface class
// extend spline interface when needed
// eg.: addPoint, changePoint, remo
class Spline: public Integrand {
public:
Spline();
virtual double x(double u) const = 0;
virtual double y(double u) const = 0;
virtual double xd(double u) const = 0;
virtual double yd(double u) const = 0;
virtual double xdd(double u) const = 0;
virtual double ydd(double u) const = 0;
virtual double qd(double u) const;
virtual double operator()(double u) const; // returns qd(u);
virtual double k(double u) const;
};
// NOTE: x(t) and y(t) MUST be in cm!!!!
// NOTE: always create SplineTrajectory object with a dynamically allocated Spline.
// This class takes ownership of the passed Spline and is responsible for its destruction.
class SplineTrajectory: public Trajectory {
protected:
Spline *p;
vector<VelocityProfiling::ProfileDatapoint> profile;
mutable double tPrev; // so that multiple calculations are not done when x(t), y(t), theta(t) etc. called with same t.
mutable double x_, y_, theta_, thetad_, v_; // these are returned, but calculated only in calculateAll(t);
double full;
void calculateAll(double t) const;
public:
~SplineTrajectory();
SplineTrajectory(Spline *p, double vls, double vrs, double vle, double vre);
virtual double x(double t) const;
virtual double y(double t) const;
virtual double theta(double t) const;
virtual double thetad(double t) const;
virtual double v(double t) const;
virtual double totalTime() const;
vector<VelocityProfiling::ProfileDatapoint> getProfile();
};
#endif // TRAJECTORY_HPP