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simulation.hpp
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simulation.hpp
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// helper functions useful for simulation. Actual simulation stuff is mostly still in pose.cpp
// TODO: move as much stuff from dialog.cpp as possible to here
#ifndef SIMULATION_HPP
#define SIMULATION_HPP
#include "controller-wrapper.hpp"
#include "vision-velocity.hpp"
#include <algorithm>
#include <gsl/gsl_matrix.h>
#include <gsl/gsl_math.h>
#include <gsl/gsl_multifit.h>
#include <QDebug>
#include "tracking.hpp"
struct RegData {
double rho, gamma, delta, v_l, v_r;
double timeMs;
RegData():rho(0), gamma(0), delta(0), v_l(0), v_r(0), timeMs(0){}
RegData(double rho, double gamma, double delta, double v_l, double v_r, double timeMs):rho(rho), gamma(gamma), delta(delta), v_l(v_l), v_r(v_r), timeMs(timeMs){}
};
class Simulator {
private:
Pose poses[NUMTICKS];
int vls[NUMTICKS], vrs[NUMTICKS];
float vls_calc[NUMTICKS], vrs_calc[NUMTICKS]; // vl, vr reverse-calculated from vision data using VisionVelocity
MiscData miscData[NUMTICKS];
// functions for GA
double fitnessFunction(double k1, double k2, double k3); // runs the PolarBasedGA function with k1, k2, k3 values.
public:
Simulator() {}
double simulate(Pose startPose, Pose endPose, FType func, int start_vl, int start_vr, bool isBatch = false);
// vls_calc[i] ~ vls[i] etc.
// implements delay control logic, for any given controller.
// (I removed the old simulate function that did not use wrapper)
double simulate(Pose startPose, Trajectory* traj, int start_vl, int start_vr, bool isBatch = false);
QString batchSimulation(FType fun);
void regression(vector<RegData> func);
int getVls(int idx) const{ return vls[idx];}
int getVrs(int idx) const { return vrs[idx];}
int getVls_calc(int idx) const { return vls_calc[idx];}
int getVrs_calc(int idx) const { return vrs_calc[idx];}
MiscData getMiscData(int idx) const {
return miscData[idx];
}
Pose getPoses(int idx) const { return poses[idx];}
};
#endif // SIMULATION_HPP