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Feature - Support for Foundry v9? #89
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I have updated and the marker is there. But it is not spinning. |
This module no longer appears in the available Add-on Modules list in foundry ?? |
Hmm. That's strange, I just checked last night and found it in the add on
list and was spinning. Let me check again when I get home.
…On Sun, Jan 16, 2022, 2:05 PM Noel da Costa ***@***.***> wrote:
This module no longer appears in the available Add-on Modules list in
foundry ??
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I had to add it using the manifest URL. Also it’s big clear if it supports v9
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On 17 Jan 2022, at 00:07, Kevin Chang ***@***.***> wrote:
Hmm. That's strange, I just checked last night and found it in the add on
list and was spinning. Let me check again when I get home.
On Sun, Jan 16, 2022, 2:05 PM Noel da Costa ***@***.***>
wrote:
> This module no longer appears in the available Add-on Modules list in
> foundry ??
>
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It wasn't spinning for me either - just installed it and am using the PF2e game system. |
Hi Kevin - I was able to pinpoint the module where it wasn't spinning. It stops spinning when I enable Perfect Vision. Without that, it was working as intended. |
Is this issue something we (me?) should punt over to the PV team? |
I can confirm I have the same problem, the Turn Marker is not spinning. I also use Perfect Vision. |
Same - Running DnD5e, the icon shows, but there's no spinning. Also have PV. |
Confirming the above comments, once Perfect Vision is disabled and site reloaded, the marker will spin (required me advancing the turn once). Reactivating Perfect Vision causes the Turn Marker to no longer spin. All checked in DnD 5e |
Also confirming that the token does not spin with Perfect Vision enabled in DND 5e with Perfect Vision enabled. |
Hi!
Your mod is a must have. Is/will there be support for Foundry v9?
/Cheers
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