-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.h
80 lines (68 loc) · 1.48 KB
/
Game.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
//
// Created by Alex Sohrab on 10/1/20.
//
#include <iostream>
#include <ctime>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include <sstream>
#include <filesystem>
#ifndef GAME_1_GAME_H
#define GAME_1_GAME_H
#pragma once
/**
* Class that acts as game engine Wrapper class.
*/
class Game {
private:
//Variables
//Window
sf::RenderWindow* window;
sf::Event ev;
sf::VideoMode videoMode;
//Mouse positions
sf::Vector2i mousePosWindow;
sf::Vector2f mousePosView;
//Resources
sf::Font font;
//Text
sf::Text uiText;
//Game Logic
bool endGame;
unsigned points;
int health;
float enemySpawnTimer;
float enemySpawnTimerMax;
int maxEnemies;
bool mouseHeld;
//Game objects
std::vector<sf::RectangleShape> enemies;
sf::RectangleShape enemy;
//Private functions
void spawnEnemy();
void updateEnemies();
void renderEnemies(sf::RenderTarget& target);
void initVariables();
void initWindow();
void initFonts();
void initTexts();
void initEnemies();
public:
//Constructors / Destructors
Game();
virtual ~Game();
//Accessors
const bool running();
const bool getEndGame();
//Functions
void update();
void render();
void pollEvents();
void updateMousePositions();
void renderText(sf::RenderTarget& target);
void updateText();
};
#endif //GAME_1_GAME_H