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Implement mix color shader. #63
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Update: |
Or calculate the sample shader by CPU. |
https://git.buttonbashed.co.nz/shadoh/Explore/src/master/Exploration/GLObjects/ShaderProgram.cs e.g: point_1, point_2 ... |
https://gamedev.stackexchange.com/questions/79376/slow-uniform-array-in-shader-causing-fps-drop |
See mixed texture deleted before, not really sure will be implemented by shader 🤔
https://github.com/karaoke-dev/osu-framework-font/blob/2021.0708.0/osu.Framework.Font/Graphics/Sprites/ILyricTexture.cs
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