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osu-GameBoy.sln
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osu-GameBoy.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.16
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.GameBoy", "osu.GameBoy\osu.GameBoy.csproj", "{B542A98E-DBA2-497D-A994-F23FD444AE59}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.GameBoy.Tests", "osu.GameBoy.Tests\osu.GameBoy.Tests.csproj", "{D1A1F543-09A2-4661-9330-C900AC143486}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Library", "Library", "{F82A9787-4872-4583-BBBE-C4D139A10DD5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Emux.GameBoy", "Emux\Emux.GameBoy\Emux.GameBoy.csproj", "{0ADDD31B-9EDE-4931-B11A-3783A984664F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.GameBoy.NugetTests", "osu.GameBoy.NugetTests\osu.GameBoy.NugetTests.csproj", "{D50332A3-2D17-4205-B88E-99B52D794BF8}"
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Global
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{0ADDD31B-9EDE-4931-B11A-3783A984664F}.Release|Any CPU.Build.0 = Release|Any CPU
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