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https://github.com/ppy/osu-framework/wiki/Bindable-Flow
Due to this article, bindable on drawable will be recycled automatically if drawable has destroyed.
So it might not need to call bindable.unbindAll() in destroy method.
But still not sure is it ok to use object.bindable.BindValueChanged() directly in other drawable?
The text was updated successfully, but these errors were encountered:
andy840119
changed the title
Writing new bindable to bind exist object's bindable in drawable.
add new bindable property in class to bind exist object's bindable in drawable.
Jan 23, 2022
https://github.com/ppy/osu-framework/wiki/Bindable-Flow
Due to this article, bindable on drawable will be recycled automatically if drawable has destroyed.
So it might not need to call
bindable.unbindAll()
in destroy method.But still not sure is it ok to use
object.bindable.BindValueChanged()
directly in other drawable?The text was updated successfully, but these errors were encountered: