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Because seems it's not easy to implement all the features in this release, so will just focus on the current parts
Editor:
Fix all the issues in the import lyric step.
Finish the check manager.
Finish the current lyric editor (Except edit note feature, will not be able to let the user touch it in the V1 release.)
Fix all the features in the singer and translate editor.
Able to save/load JSON beatmap with no data lost(Should be able to save the data like singer list or translate list).
Deal with undo/redo issue.
Config:
Fix the style adjustment in the config(or might not have the config in the first release?)
Skin:
Write a customized shader for v1. The user can only adjust the parameters in the current shader(because too much shader might cause a performance issue).
Gameplay
Fix wrong style with playback issue.
Might remove Container<DefaultLyricPiece> in the DrawableLyric because we can separate the lyric by shader eventually.
Not really sure will be implemented in the V1:
Ruleset Translation.
Those parts are still planning(will be moved into V2 or later):
Customized shader and save in the skin.
Customized font in the skin(with .fnt format).
Layout and style editor.
Lyric animation.
Scoring system.
Implement classic stage editor to deal with start and end lyric time.
The text was updated successfully, but these errors were encountered:
Let users be able to edit the karaoke beatmap from zero.
Able to see the fucking lyric.
Able to switch the stage by mod.
Able to customize base style(e.g: color, font style, sizing, and outline). -> This feature will be moved to V2 because need more time to think how to let user edit the shader and able to adjust the params in the stage.
Because seems it's not easy to implement all the features in this release, so will just focus on the current parts
Editor:
Config:
Skin:
Gameplay
Container<DefaultLyricPiece>
in theDrawableLyric
because we can separate the lyric by shader eventually.Not really sure will be implemented in the V1:
Those parts are still planning(will be moved into V2 or later):
.fnt
format).The text was updated successfully, but these errors were encountered: